alien123
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KSP2 Release Notes
Everything posted by alien123
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Crash on game startup
alien123 replied to SpaceXray's topic in KSP1 Technical Support (PC, modded installs)
what graphics card do you have? -
.....jpeg you were right sorry I didn't reactivate the node
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Are you sure the error is caused by this mod? My decouplers only decouple one way, and sometimes the node can get too close and you can attach the part at the bottom instead of the top and decouple the wrong way, just be sure you have attached it correctly, use node toggle to be precise, turn of the bottom node if you want to use the top and turn off the top node if you want to use the bottom to avoid decoupling the bottom instead of the top.
- 625 replies
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Hi I love this mod but I have come across a rather large problem, non of the interstages work, they don't decouple properly. They only decouple from the bottom not the top and when I attach it to a craft in the debug menu it says "input is null" someone please help, I really want to use this mod but because of this glitch it is unusable
- 625 replies
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Real fuels not working with tweakscale
alien123 replied to alien123's topic in KSP1 Technical Support (PC, modded installs)
Thanks again If I use the Stockalike RF Configs pack should I have modular fuel tanks in the gamedata folder? god its so confusing what to if I want real fuels, I don't know what mods I do and don't need if I need an engine pack or not. Its really not clear on your page (no disrespect) it would be really helpful if you could just do a straight forward bullet points on -If you want this, do X Y Z If you want this, do A B C Something like that would make it allot clearer -
Real fuels not working with tweakscale
alien123 replied to alien123's topic in KSP1 Technical Support (PC, modded installs)
thanks for the quick reply but I solved that issue and replaced it with another. I had not installed the new RF properly and reinstalled and now tweakscale is working fine. However there are no REAL fuels available all the engines consume the standard liquid fuel and oxidiser and nether the tanks or the engines have a GUI to change that. -
Real fuels is not working properly with tweakscale The slider does not show for engines and RCS thrusters and when you rescale a fuel tank only the size changes not the weight or the volume. I have the new real fuel installed and the latest tweakscale. Another problem is that if you rescale a root part then go back to the space centre or something else in orbit then when you go back to the object the root part has been scaled down to its original size. KSP: 0.90 Windows 64bit (ksp runs 32bit)
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please help, how to add movement into KSP mods
alien123 replied to Amatsukaze's topic in KSP1 Mods Discussions
There are tutorials online and on YouTube you should check them out, they will be far better than a description on how to do it -
Open GL Problem
alien123 replied to superkurbol2014's topic in KSP1 Technical Support (PC, modded installs)
What graphics card do you have? Take screen shot of error message and an the first 20 lines of the error log if there is one -
Oh my god thank you so much man, Bob and Lack on my lowely thread!!! Man you guys are some of the best ksp content creates around thankyou so much
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Yeah it looks that way but its not, I can make it look the same by using to but the game does not like parts being inside each other
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thank you very much you dont know how long I have bee looking for that tank. From the horses mouth could you tell be were the truss cam from as well please?
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Ok thanks I will have a look at some retexture mods
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thanks for your help, do you have any idea where the fuel tank in the red is from as I really want to find that mod?
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A question about addons, tech trees, and career mode.
alien123 replied to TheSuperAnon's topic in KSP1 Mods Discussions
yes 32bit is limited to 4gb of ram, but its more like 3.5gb really -
A question about addons, tech trees, and career mode.
alien123 replied to TheSuperAnon's topic in KSP1 Mods Discussions
I don't know about carer mod but due to the fact that you don't have a nvidia card so you can't use opengl you might have some problems with ram. Will you be running it 32bit or 64 bit? I would highly recommend Active Texture Management to reduce ram usage. -
I was watching some old Bob Fitch odyssey videos and would like to know some of the mods he uses (and before you say "he has a list of mods look there" I have and they're not there) This upper stage fuel tank [in red area] from episode 6 ( 25:50) And the cylindrical truss [just the main big round part not the things attached] from episode 9 ( 25:35) If anyone could let me know what mods these parts are from I would be greatly appreciative) Thank you
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Thank you for your help but you are correct the solution that worked for you did not work for me as the earliest font date I have is 1998. I found that removing one particular mod from the game data folder prevents the crash but I have no I idea why this would be the case (I know I have not given you a lot of info I'm just asking for your thoughts) The run of events goes as follows: 1) new clean install = no crash 2) add any mods (excluding mod previously mentioned) = no crash 3) add mod previously mentioned = crash 4) remove mod previously mentioned but keep previous mods = crash 5) remove all mods = crash - - - Updated - - - just something else, I found that it was mono.dll that caused an Access Violation you can find the full error log here: http://justpaste.it/2giw
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I don,t know what else you want I start the game it loads all the way and then it crashes in exactly the way you described. and the error log I always get is in the above comment I am running windows 7 64bit I have 8gb of RAM (not that that matters 32bit can only use 4) An I5-2500K ivy bridge Reference GTX 980
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Ok fair enough I am running 0.90 with no mods and this does not happen on other unity games my error log : Error occurred at 2015-01-29_202602. C:\Users\******\my games\KSP 0.90\Kerbal Space Program\KSP.exe, run by *******. 80% memory in use. 0 MB physical memory [1622 MB free]. 0 MB paging file [0 MB free]. 0 MB user address space [859 MB free]. Read from location 00007ffc caused an access violation. I am not tech savy enough to be able to interpret this. I am running KSP in " force-opengl" mode but it does not make a difference.
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Chaka Monkey - Closed Development Thread
alien123 replied to YANFRET's topic in KSP1 Mod Development
to here you go Voidryder http://www.boeing.com/assets/pdf/defense-space/space/sls/docs/sls_mission_booklet_jan_2014.pdf