ilo
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About me
Rocketry Enthusiast
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Stand Alone Map View - Multi monitor KSP [1.4.x][Plugin]
ilo replied to Unit327's topic in KSP1 Mod Development
if @unit327 doesn't object, I'd kindly try to help cleaning the issue list and keeping his good work updated. -
yay.. and once you dock you don't even have time to think on what is coming next.. land lol #14752 It is quite tricky, you have to keep your relative velocity while atmosphere drag slows you down from the target (or the contrary).. I still have this sfs save kept safe
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What is KSP trying to be?
ilo replied to Robotengineer's topic in KSP1 Suggestions & Development Discussion
IMO, ksp as it is now is not an space agency game. it is, however, an astronauts agency providing services for some space agencies that offer random contracts without a real/serious space program. -
Discovery / doing actual science
ilo replied to Twreed87's topic in KSP1 Suggestions & Development Discussion
time ago we talked about this..http://forum.kerbalspaceprogram.com/threads/112533-Mod-that-makes-planets-and-moons-%28except-for-close-side-of-moon%29-whited-out-until-you-explore-it the problems I foresee is the amount of work integrating other mods.. RSS, weather, telescopes, scans at, and all the resource-stuff coming too.. -
yes, on top of Unity as game engine.
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without any doubt, remote tech 2
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A mod to allow editing the upgradeable buildings
ilo replied to Lord Aurelius's topic in KSP1 Mods Discussions
I'd actually support this as part of the HyperEdit module at all. -
mm I had to do.. this - - - Updated - - - Awesome! show some pics!
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Scenario Creation Threads?
ilo replied to oriramikad's topic in KSP1 Gameplay Questions and Tutorials
Additionally, if you create a custom Scenario addon or a tutorial, you will have to make sure the module is loaded with the game. For this you must make sure your addon DOES NOT START on every game automatically and you have to add it to your SFS file manually. Edit your SFS tutorial or Scenario and add the following chunk as a new Scenario module (you will find other scenarios being loaded in the SFS file as well). [/URL] SCENARIO { name = THENAMEOFYOURSCENARIOORTUTORIALCLASS scene = 5, 7, 8, 6 // the scenes you want your class to be instantiated. } [URL="http://www.vbulletin.org/forum/misc.php?do=bbcode#code"] Just need to put in there your module name and the scenes to load your addon. When the Scenario or Tutorial (the sfs file) gets loaded, KSP will find your scenario and spawn it. Wen you have everything ready, you would want to change your game mode to Scenario (within the main Game node there is a "Mode" Attribute), or Scenario no resumable if you don't want the player to abandon it in the middle and continue later. Good luck! -
Scenario Creation Threads?
ilo replied to oriramikad's topic in KSP1 Gameplay Questions and Tutorials
Here is a tutorial on writting tutorials.. http://forum.kerbalspaceprogram.com/threads/23028-Article-Writing-Tutorials-A-Demo-%28and-some-source-code%29?p=1584655&viewfull=1#post1584655 -
More working on my next project... dadaaaaaaa!!!! Here is the R***R01C (name hidden yet)
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I've been working on my first challenge. Nothing to unveal yet, but I found it funny in my first tests. I'm affraid this challenge will create a new crafting thread.. uh!
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You might want to take a deep look (and breath) to the visual remotetech planner tool. As mentioned by @supermun18, you don't really need to match ap/pe that perfectly, just make sure the orbital period (in msecs) is as close as possible: they sats will get closer and far during the orbit, but will keep their average distance stable. So I recommend you to use the smallest engine available and also reduce the thrust while adjusting the orbit. You must also take care of how much battery do you have in your sats. The bigger the orbit, the MORE time in the shade because of body eclipses, the BIGGER battery required. Additionally, the higher the orbit (the bigger the orbital period) the less deviation you will get because of different satellites speeds: if the difference is one second between two of the satellites, they will completely get out of their triangular shape at 1sec every orbit.. so if 1 hour (3600 secs) is 360 degrees, that means that 1 second of difference is 0.1 degrees: In 10 orbits (10 secs) the satellites will be 1 degree de-synched. Try to find somewhere in between that gives you some pace, you will have to balance. For kerbin 'ground' control, you just need 3 sats with a communotron 16 antenna at 200km orbit, but that will be too hard to maintain because of this same issue.. Btw, have you ever put a satellite in geosynchronus orbit in the mun?.. I did!! (i tis not in a geosynch orbit as it is not possible in the mun, but the mun relay sat stays in the same position relative to the mun during its whole orbit, and is orbiting kerbin). There is a satellite in the same orbit as the mun separated by 2.600km, enough to reach the mun sats using a communotron 16 antena.. These are my sats in the mun, they don't need a directional antenna because this is the purpose of the satellite in the mun orbit. I can have full coverage in the mun surface for a deflectron DP-10 antena.. with only C-16 antennas. And yes, only used two geosynchronous satellites in kerbin pointing to the mun, enough to reach the space center 24h.