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Plane Lover
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Goin' round the earth babe
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This mod is amaizing to say the least but it really does need to be updated to include IVA's for the newest capsules, and some old ones too (like the inline mk2 cockpit)
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- rasterpropmonitor
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I'm not sure if I should ask here or on Technical Questions, feel free to move it if it's incorrect. Good afternoon! I'm in need of a way to bypass a contract in career mode. Why is that? Before you call me a cheater, let me explain. I got a contract to build a Station housing 8 kerbals and with 4000 units of fuel in it. As you may guess, my early career mode parts couldn't support such a station in one launch, so I designed the parts separately (Housing, Main docking hub, Fuel depots and Science lab) and then went on to dock them in orbit. I was afraid that this might happen, but the contract doesn't recognize the station as valid since it wasn't launched all at once. Knowing all of this, is there a way to bypass the contract, and to earn myself the money I was pormised? I'm using the Contracts window + and the CapCom mod. (they may or may not have a way to bypass contracts) Thanks in advance for any replies!
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Maneuver Nodes completely wrong
p14082003 replied to TXRanger220's topic in KSP1 Technical Support (PC, modded installs)
thank you! I was having the same problem :) -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
p14082003 replied to sirkut's topic in KSP1 Mod Releases
Still waiting for 1.2 update!! i love this mod -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
p14082003 replied to sirkut's topic in KSP1 Mod Releases
Wow great! You guys are amaizing -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
p14082003 replied to sirkut's topic in KSP1 Mod Releases
Hey jester, is there any way to use this on ksp 1.2.0 atm? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
p14082003 replied to sirkut's topic in KSP1 Mod Releases
yeah you're right. but, does version 2.0.2 work with ksp 1.2.0? -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
p14082003 replied to sirkut's topic in KSP1 Mod Releases
is the mod up to date for ksp 1.2.0? if not, when will you? -
Kerbal Space Program patch 1.1.2 is now live!
p14082003 commented on KasperVld's article in Developer Articles
hey guys how do I update it? Steam isn't updating it and I don't know how -
Start Modding.
p14082003 replied to p14082003's topic in KSP1 C# Plugin Development Help and Support
Mighty spud actually helped. I saw a couple of vids, and you need those Programs. -
p14082003 changed their profile photo
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Start Modding.
p14082003 replied to p14082003's topic in KSP1 C# Plugin Development Help and Support
how do I know which version of Unity the game uses? -
Start Modding.
p14082003 replied to p14082003's topic in KSP1 C# Plugin Development Help and Support
Thanks I use notepad++. I'll download those Programs and I'll search tutorials -
Hi guys! I know there are a lot of modders out there so I want to ask you. What tools and programs do I need to start moding? the most I did was to edit stock parts and change thrust or fuel consumption. I know some programming and I won't be shy to learn a new one. I have a lot of free time and I wanted to try this.
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Can you move it? I havent se en any Of those