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razgriz86er

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    Rocketry Enthusiast

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  1. maybe if i practice using your airwolf i might be able to beat "Airwolf" for the nes.
  2. i wish it were the conductive heat from the bits in front because there would be something i could actually do about it. remember those bits took 2000 heat before the bits in front even started to take 600. and by the time they exploded your craft is going much faster with consequently more acceleration since you lost .4 tons i get it, parts don't take uniform damage and that spreads out the Micheal Bay effects but at the same time the tail connectors are taking a factor of 6 times more flux. and that is constant of any parts thrown on top of or around a tail connector. now if you actually get this part into space you're golden since aerobrakes will keep the fluxs from going out of control *on reentry*. so for now i pull up from 800ms at 20degrees to 30 degrees pitch and lose nearly 400ms dv for a part that serves me no purpose but to look awesome. where as normally id like to take 1,200ms at 20degrees before pulling up.
  3. the tail connector's flux is in the tens of thousands where the other parts are at most 4000... tail connectors and nsc adapter nosecone suffer way too much. the nsc adapter is so much worse i had to replace it with a fairing. i've placed gigantic heat shields on top and below of the tail connector. covered it in solar panels. had it touching nothing but the pod. hooked up way too many struts. attached cubic octagonals over all surfaces.. none of it shields or hurts how it heats up im in normal difficulty if that makes a difference
  4. my variable geometry ssto. the tail connecter heats up terribly and the ncs nosecone had to be removed all together in favor of a permanent fairing. on the bright side, the fairing holds an emergency parachute and rtg
  5. Awesome planes you have there. I can almost hear the ace combat orchestra flying these. the 1.0 intakes would look great on these.
  6. I got inspired by the Quinjet's cockpit angle making the IVA view seem more reasonable and wanted to try the cargo bay too. funny thing is, i put the doors on the wrong side. on the plus side i fit an atomic engine on the back RSC aid says this is balanced full to empty forwards and up.. but the cargo bay doors/walls being wings makes for some odd flight lower in the atmosphere congrats on another great creation rune and thanks for the inspiration. http://i.imgur.com/Ap6qery.png
  7. excellent car you have there! minimum parts and maximum coverage with style to boot. though you wouldn't happen to have a cargo ssto able to take that to the mun would you?
  8. the boats are from the Kerbin Side mod. it adds several places to land / explore. *not just boats*
  9. .25 is here and finally my updated F-14ish craft is too. Also wanted to try out the Kronal Vessel Viewer 1 mod was harmed during the making of this craft Magic Smoke Industries - Infernal Robotics if someone can cast magic to make a pure stock f-14 with variable geometry I'd tip whatever hat I'm wearing to you. the craft doesn't "need" the swing wings until it comes time to land on a short runway such as a carrier. This F-14 may not be FAR compatible but definitely NEAR compatible, as FAR destroys the swing wing motors. 4 basic jet engines and 4 RTGs clipped for COM/Fuel balance, though having the extra power is neat i suppose. Balanced so well i made a VTOL version for giggles *pics included in gallery because it wouldn't have happened without them*. 2 cockpits clipped to a strut for the overall look of the craft. .25 took away some of the control surfaces I used so coming up with a new wing after so long was sorta painful. I'm still hunting for a better suited wing. for now i put a few disabled control surfaces on a basic wing. *enabling control surfaces also enables flappy bird, no way around that* Danger Zone.
  10. isn't this the internet spaceship that costs 2400usd? and you're just letting anyone download it free of charge as long as they own the base game. simply ludicrous
  11. no mod parts and deliberately didn't use the fuel balancer. 2nd pic looks like i used the gear but in truth the gear would have raised the craft up to 70m. several edits were needed to the original design like the drastically lowered tail plane and swept the wings back in the editor *missed robotics parts for this since this is a stock challenge *. getting 13 flying tons under a ""''bridge"""" wasn't easy and i wouldn't have even attempted if you didn't suggest it was possible. At least their isn't a requirement for IVA... yet looking back i should have rebound my screenshot button to select instead of using my nose to hit f1. sorry this isn't in video *cpu is too weak* and it took 5minutes and a second anyway so no records smashed here, this is just for imaginary achievement points.
  12. i like this look quite a lot! such scifi, much fast and agressive. the one thing id change would be using an adapter from s2-2.5m
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