Jump to content

k1tty

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by k1tty

  1. These are the missing parts. I guessed right. I do want to keep this ship so my plan was to get the old ksp version and get the old MK2 mod and rebuild/copy it it in the current versions of the mod and game, but I can't find the previous MK2 mod. And thanks
  2. I look and can't find the solution. If any one could help me my issue is . . . . Last time I played KSP was 6/27/2016 (KSP V1.1.3) After a 2 year hideous I wanted to finish my Interplanetary ship so I jump back on a week ago. When I tried to load my ships I get a warning saying that the parts are missing but I can clearly make a new ship with the MK2 parts so I know its installed correctly. My guess is that all the parts changes as in a new format on how the part is coded and my ships are outdated. I tried looking for a old MK2 mod seeing if that helps but no luck. Does anyone know a fix for this.
  3. oh crap that look good what was the weight and part count on that thing?
  4. I made a boom crane to help with the construction of my Mun Base. The crane is 136 parts, weighs 10.4 tons has 2 jr docking ports and 1 normal docking port on the bottom for transport. There 2 driver seats near the front. Why 2? To keep it symmetrical. (for the eagle eyes the first pic of the boom crane is from it's previous prototype as you can tell from the leg stands and wheel guard) The Mun Base which I call H.O.M.E. Base consist of 230 parts weighs 45.5 tons has a return capsule sitting on top, a science lab with a docking port on top for getting off the mun, 3 hitchhikers with an unfolding ramp and on top of each hitchhiker are 3 comns/electric towers (that comes off with the help of the boom crane), which has KAS winches erm i mean extension cords to the science lab for power, and the towers lights are on a small hinge to change the angel of the light. So far the home base is on it's way to the mun while the crane is under construction for transport, and the base is still not finished once this is complete i sill start my next base on Duna (which i am already developing on sleek boom crane that fits in a cargo bay fuselage to protect it from Duna entering heating not that it actully matters but fun to imagine)
  5. So i have a bug and read the forums for known bugs. I'm using Tweakscale 1.47 which i believed is the latest version and it is still doing the same issue from, what i believe was 2 versions ago of when you reload a ship some parts are scaled incorrectly. Everything on this ship is scaled correctly as in i didn't tweakscale the parts on here. (i mainly use tweakscale for inferno robotics) let me no on any info that you need for this.
×
×
  • Create New...