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ProStasisX

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Everything posted by ProStasisX

  1. Do you think maybe the whole point of the stayputnik is just for recovery of stages now? Since it falls out of the 2.5K limit, you can still switch to it and recover it.
  2. As someone who started playing the game over the black friday weekend - and started playing solely in Career mode - I have to say I love it. Sandbox, when you start out, just is wayyy too overwhelming. I did all of the tutorials, which was kind of neat. I will say this though, the contracts do nothing to help teach you the game. The tutorials are not nearly complete enough - and I think that's what people are missing with the contracts - a bit more progression in the game. Hell, the game itself is overwhelming at first. Now, I will say, I have experienced that progression myself and I've enjoyed it thusfar. I'm not even sure why (and remember, this is coming from someone new to the game) anyone is upset about wheels/fuselage. I don't use wheels yet, and the only need I see for them anytime soon is for a rover. As for the fuselage, yeah that won't be happening for awhile - I have too much to do as far as perfecting my rocket design to get to the Mun and back (I haven't even thought about other planets yet). I've been able to successfully get into Kerbin Orbit, transfer to Mun Orbit, Land on the mun with a lander, get back to Mun Orbit, redock with the command module, and transfer back to Kerbin orbit and land on Kerbin. And all of this, has been the most amazing experience in gaming, for me, in a very long time. Maybe there is a real value in space planes, and I'll find that out later, and then I'll probably look back and go "Damn, if I had this earlier, it would have been so much easier" but that's just not the case as the current system progresses for someone new to the game. I can definitely see, if you learned the game in Sandbox, and learned how to make a great rocket with all parts available - but I've had a blast unlocking new parts that let me do more and make better, faster, more efficient rockets. I will say, many of the "testing" contracts, I don't bother with anymore (I had to restart career three times, due to running out of funds because I forgot something silly and got my kerbals stranded on the Mun, lol). Most of the testing seems kinda silly. I do wish now, though, that there was a bit more progression in the game. Launch a probe around kerbal, launch a probe around the mun, land a probe on the mun, launch a kerbal into orbit, send a kerbal to the mun, land a kerbal on the mun, yadda yadda - those types of things. So I have started sort of doing my own missions (like buliding a space station around the Mun) but I realized I became a bit strapped for cash - so now I have to sort of try to implement a bit of the contracts with my own quests. So sure - career is probably far from perfect - and I agree it could use some tweaking - but I think it's also meant for the new player (like myself) and THEN you move to sandbox when you're done with career - versus most people here, probably experienced it the other way around. Leading to that sense of underwhelming.
  3. That sounds like a really awesome exercise - I will do this tonight - thank you!
  4. So let me go back and say - yes, the rocket I'm using is pretty big, lol, but I liiiiike it - because it's enough for me to haul whatever I want into space. It's an asparagus design using the large orange fuel tank. (pardon my lack of terminology quite yet, still getting used to/learning it). I will say, yes, you guys are most likely, definitely, probably very much right about it not being efficient to fuel at the mun. buuuuut... it's fun lol I'll try to see if I can get a picture of it - but basically the rocket consists of a commander module that stays in Mun orbit (which docks at the station I have their currently), and a lander the undocks goes to the mun, collects science, and re-enters orbit to redock with the commander module. Sends science using the antenna, and can go back down to the mun in a different area. The design is very much like the old Apollo - that when in Kerbin orbit - I undock the lander (cause it's behind the command module), spin it around, and redock to the lander and push it to the Mun. So with all of that said - I'll have to reconsider and maybe push the space station back into Kerbin orbit - and make all of that there. I guess with my asparagus design - if I put the refueler around Kerbin, I can top off my last orange tank before doing an orbit transfer. I really wanted to try and not use any mods - but maybe I should consider that Engineer one and maybe the Recovery one... At the end of the day, I'm having a blast with this game - but I guess if my design is $200K and I run out of money, lol, it won't be that much fun Maybe I can start doing missions that will build a space station around some other planet! Edit: my launch stage is strong enough to get a 3 man pod, a portable science station, and a lander to Mun's orbit With fuel left over to return home.
  5. Good Morning KSP Community. So I just started playing the game a week or so ago - and I'm hooked beyond belief. My goal is to play through career normal until I've explored what I want, then career hard, and THEN play with mods. Trying to get as many hours out of the game as possible. I'm running into a bit of a problem in Career Normal - I have 600K dollars, and my Mun rocket, at this point, costs around 200K. I would love to recover the fuel tanks from my first 3 stages, but I know there's a problem with not being able to really recover them cause of the 2.5KM limit - etc. I know there's a mod to change this, but I'd rather not use a mod if possible. I also know you can put a probe on them, get them on a sub orbital trajectory, switch and ride them down to the ground. So all that aside - I'm running out of how to make money in the game. I'm almost ready to make my first flight to Minmus, but I'm currently setting up a refueling station at the Mun. My plan is to launch a Tug ship into Kerbin Orbit - then to send a fuel tank up to it - and then tug the fuel tank to the Mun. Then I can launch my rocket to the mun, as before, have it refuel there, and then make the next leg to anywhere in the solar system with slingshots, and what have you. I fear I won't have enough money to see all of that pan out. How do you all make money in the stock version of this game? Thanks for your insight!
  6. I think I read somewhere today that there was a multiplayer mod, and that eventually KSP wants to add multiplayer to the game. I would love to see this game go full on MMO. (and by that, I just mean, a universe with hundreds of planets, and thousands of players, all racing to space, meeting up, interplanetary space stations ) - somehow, there would have to be a way to stop trolling though - either you just let ships pass through each other, or something. I would love to develop my spacecenter to eventually go on a deep space mission to the other side of the universe, and visit some crazy world with other people doing the same thing, lol. There is SO much that can be done with this game - it's so good, haha.
  7. wow - this game just continues to amaze me! I heard there was some modding done, I didn't realize it was really to this extent. Oh man, okay - here's my plan. Finish career mode (whatever that means) until I'm satisfied with landing on all of the planets. Then do career on hard mode, and then do career on hard mode with these amazing mods! This game is just - I don't think people out there realize how good this game is - I certainly had no idea. I'd even seen a couple people play it on twitch, but I pretty much just dropped in and did a 180 out of there thinking it was boring. Had I known it was this intricate and detailed, I would have been on this game ages ago.
  8. Whoah whoah whoah - wait... what? he pushed it? how? did you just run him into it with the EVA suit jets? Oh my god, please tell me you did that - because that is AMAZING
  9. The one thing I wish we could do (and maybe we can, I just haven't figured it out yet) is to add parts to a shuttle AFTER it's launched. IRL, we can do repairs on shuttles now - so, for example, when I realized I forgot RCS - I could have built another small ship with thrusters in the "inventory" that a little kerbal can take with him on a space walk, and then when he's close enough to a spot, you get the option to place it on the shuttle, just like in build mode. That would be pretty neat!
  10. oh yeah for sure - I mean I've read a few things here and there after finishing the tutorial and launching a few rockets into orbit - I mean like I said, I have just over 40 hours recorded on steam, plus whatever I've played since I got home, lol. I have no idea how I managed that dock - other than I set each ship as the target of the other, and then just switched back and forth pointing them at the target on the nav ball, got down to .1 m/s and then BUMP/Locked - it was sweet, haha. I LOVE the back to the drawing board - I can't wait to explore this game in normal, and then try again in hard mode
  11. Oh I should totally write a review on Steam for that too - yeah - that's awesome! 10/10 for sure right? Thanks for that! Loved it
  12. Hey KSP Community So, I finally picked up KSP when it was on sale during the whole black friday ordeal - figured, hey, why not - I like sim games, I'm sure I'll get a couple hours of fun out of it. Oh My God - I was wrong.. I can't put the game down. In high school, Physics/Math were my favorite subjects (why I never went on to do something in those fields, I'll never know), and this game plays on everything I loved so much about both. I loved all of it, force, momentum, acceleration, figuring out crazy formulas for with friction and yadda yadda yadda... So, with that said - here's my crazy story - and I've read through some of the forums, and I'm sure this won't amount to what you all have been up to - but this story just hit me in the face today about how AMAZING this game is. So, I've been playing on career mode - normal. Haven't done any sandbox or anything (just so you all know where I'm at with the game). I've unlocked quite a few trees so far (mainly by doing the mission where you have to test that really huge rocket in orbit - that seemed a little too easy, and netted me like 1200 science points) anyhow. So I'm mostly on the 300 science point tier, with a few 600 done (I think). So - my first "self made" mission from this past weekend - I wanted to start building a mini space station around Mun - so I could refuel, put a science lab there, just for fun. Well, I managed that - it had solar panels, all that great stuff - then I realized - i forgot docking ports... ahhh... So... Bob Kerman has been floating around the moon twiddling his thumbs, oh well, he can stay there and watch the action from a far. Today, I got home from work - fired up the game, and decided to finally land on the actual moon. This time, i built a REALLY awesome commander/lunar lander combination. The intent to undock the lander, drop it onto the moon, fire it back up to the commander pod, redock, refuel, send the science back to kerman, rinse and repeat. Right? Sounds amazing. Well I managed to do it! I got the whole thing into orbit, put 5 docks on to it, so I could build off of it in the future. So I get the lander on to the mun, the commander module is orbiting the Mun without anyone in it. My little kerbal dude is jumping around the moon, having a blast. collecting some rocks, EVA reports, all that jazz. Plant the flag, we're good to go. Get back into the lander, and take off. Only to realize, I only had enough fuel to BARELY get into a stable orbit around the mun. So now, I have a lander in orbit (with no fuel) and a commander module in orbit (no pilot)... oh crap... looks like we have another kerbal stuck around the mun... But wait... I still have Bob, floating around Mun all happy in his science lab! So I take control of Bob the Scientist - drive the science module towards the Commander Module - Send Bob on a spacewalk to the commander module - he gets in. He turns everything on, heats up the Commander module (it's been drifiting idle for awhile now) - and fires it on an intercept course for the hopeless lander. I get within 500m of the lander, only to realize... I don't have any RCS on this!! oops... so I target the lander, drop the speed difference down to .1 m/s line it up, switch to the lunar module, spin it around to face the commander. and tell my poor Kerbals to hold on! A little bump.. annnd... we're DOCKED! I make sure the fuel transfer is shut down, so I dont' dump all fo the fuel into the lander - and make a return course for the science lab. Since the science lab doesn't have any docking ports on it, I figured it's time to return it to Kerban. So I space walk the Kerbal that walked on the Mun, leaving Bob back in orbit around the moon (Meh, he's used to it by now, I figured he wouldn't mind staying awhile longer, maybe he'll catch the next trip home). I grab the science from the pod, and take it with me to the science module. Fire that back up, and I'm now currently on a return trajectory to Kerben. Most of that wasn't any type of required mission (except for the science gather and flag plant)... I'll get a decent amount of science out of it - recovered all the kerbals - have the first piece of a Mun Space Station in orbit, complete with 4 open docking ports. I mean... amazing... AMAZING... I love this game... And to think, I have all of those other planets out there to explore... I'm having an absolute blast with this game... I have 42 hours logged according to Steam so far... I can't put this game down... I just can't It has a pretty high learning curve, but man, once you get it down, it's just an absolute blast! The more you learn, the more there is to do - I can't wait to try slingshotting around planets to save on fuel to other planets. I'm excited! I'd LOVE to hear your "OMG THIS GAME IS AMAZING" moments too !
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