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BioRoots

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Posts posted by BioRoots

  1. Not seen that before. Is there anything else I should know before trying to reproduce this? Tech tree mods, etc.

    Nuclear Propulsion is also no longer the default node for them, so may I assume you deleted the AltStockTech.cfg or are running an older version?

    Before it happen i try the CTT but i deleted it cause it not was i was looking for. I downloaded the version on kerbalstuff and no altstocktech is there.

  2. Trying to have the vernier Engine to be able to pick from LFO or LiquidFuel so that i don't have multiple parts. Here what i got but once i launch it don't give me the option anymore.

    *** copyright squad***

    PART

    {

    name = vernierEngine

    module = Part

    author = HugoGut

    mesh = Vernier_Engine.mu

    scale = 1

    rescaleFactor = 2

    node_attach = 0.0, 0.0, 0.0, 1, 0, 0.0, 1

    // --- editor parameters ---

    TechRequired = specializedControl

    entryCost = 4200

    cost = 1400

    category = Control

    subcategory = 0

    title = Vernor Engine LF

    manufacturer = Reaction Systems Ltd

    description = The VR-N1ER Veer-Governor, or "Vernor" Engine is an attitude control thruster. These motors are linked to RCS controls, but are powered by a Fuel+Oxidizer mix, making them significantly more powerful than MonoPropellant-powered RCS thrusters. They are fairly more bulky in comparison though, and feature only one nozzle facing outwards, although most agree that is an acceptable trade-off for the additional punch they pack.

    // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision

    attachRules = 0,1,0,1,1

    // --- standard part parameters ---

    mass = 0.08

    dragModelType = default

    maximum_drag = 0.01

    minimum_drag = 0.01

    angularDrag = 0.1

    crashTolerance = 50

    breakingForce = 50

    breakingTorque = 50

    maxTemp = 3400

    fuelCrossFeed = True

    PhysicsSignificance = 1

    // --- rcs module parameters ---

    MODULE

    {

    name = MultiModeEngine

    primaryEngineID = LFO

    secondaryEngineID = LiquidFuel

    }

    MODULE

    {

    name = ModuleEnginesFX

    engineID = LFO

    thrusterTransformName = RCSthruster

    minThrust = 12

    maxThrust = 12

    resourceFlowMode = STAGE_PRIORITY_FLOW

    PROPELLANT

    {

    name = LiquidFuel

    ratio = 0.9

    DrawGauge = True

    resourceFlowMode = STAGE_PRIORITY_FLOW

    }

    PROPELLANT

    {

    name = Oxidizer

    ratio = 1.1

    resourceFlowMode = STAGE_PRIORITY_FLOW

    }

    atmosphereCurve

    {

    key = 0 260

    key = 1 140

    }

    }

    MODULE

    {

    name = ModuleEnginesFX

    engineID = LiquidFuel

    thrusterTransformName = RCSthruster

    minThrust = 12

    maxThrust = 12

    resourceFlowMode = STAGE_PRIORITY_FLOW

    PROPELLANT

    {

    name = LiquidFuel

    ratio = 0.9

    DrawGauge = True

    }

    atmosphereCurve

    {

    key = 0 260

    key = 1 140

    }

    }

    }

  3. Good day

    I notice this in the name = FTT_Kontainer_03 some cost value are missing.

    MODULE

    {

    name = FSfuelSwitch

    resourceNames = Ore;Water;Substrate;Minerals;Karbonite;LiquidFuel,Oxidizer;LiquidFuel;RocketParts;Metal;Chemicals;Polymers;

    resourceAmounts = 27000;135000;27000;27000;27000;12150,14850;27000;27000;27000;27000;27000;

    tankCost = 95000;9000;45000;110000;48000;18000;

    hasGUI = false

    }

    I added a liquidfuel kontainer that why some of the resource don't match

  4. Nli2work is travelling at the moment, but I'll do my best to help.

    Could you post a screen grab please? Also, are you running RPM?

    Edit: Actually, it's the same for me with the version on KerbalStuff. I'll investigate and get back to you.

    Edit2: Looks like the temporary IVA has no texture for the moment. Nli2work may well correct me when he's online next, though.

    Should a pay more attention to is first post he say there no iva yet

  5. Nli2work is travelling at the moment, but I'll do my best to help.

    Could you post a screen grab please? Also, are you running RPM?

    Edit: Actually, it's the same for me with the version on KerbalStuff. I'll investigate and get back to you.

    Edit2: Looks like the temporary IVA has no texture for the moment. Nli2work may well correct me when he's online next, though.

    Thanks for looking into it. Love your mod also by the way.

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