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Dudicus

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Everything posted by Dudicus

  1. thanks for the quick feedback. after reading thru this tread further, i noticed that i had included several non-supported parts in the weld, (multiple engines, landing gear and a probe core). i went ahead and forced quit, then removed the welded part from the Gamedata folder. since then i've reloaded and tested with other welded parts, so far no problems loading at all. guessing it was something in that particular weld. i'll take it slow, and try to experiment a bit before throwing a huge monstrosity of a ship at it. thanks for all the support, if i run into it again, i'll definitely get a log for further study.
  2. first off, just want to say thanks to those maintaining this mod! just have a quick question regarding loading times. i recently installed this mod on an existing career save due to the fact that some of my ships are getting quite large (part counts). i have many other mods on this save including active texture management. i was able to create a welded part for one of my lifters which had a pretty high part count (400+ parts). i had to restart my client and i'm currently stuck on the loading screen. the loading bar is reading Ubiozur and is specifically indicating the lifter part mentioned above. the client seems to be working (i.e. not frozen) as the loading screen titles (discombublating the discombobulator, pointing correct end toward space, etc.) are still cycling. but its not getting past this particular part i created. i know AMT can take a long time to load particular mods the first time. just wasn't sure if this is normal behavior with welded parts or if i need to further troubleshoot. so far its been about 30 mins and its still loading that same part. i've heard ATM can take as long as a couple of hours with some setups. i'm fine waiting it out but wasn't sure if this was normal. any advice would be much appreciated. thanks!
  3. this fixed if for me. you have to add a command pod first, to bring up the settings menu but once you change it, it should affect all existing craft.
  4. i'm having the same issue. the only way i can make it manageable is if i disable the sas torque. the probe core can stabilize by itself once the sas is disabled.
  5. just wondering if those asking for better payouts on contracts realize that you can set the percentage rewards on the custom difficulty settings menu. seems like an easy way to adjust to your specific liking. i personally just started a new career with .90 at 50% reward payout for science, funds and rep because i felt that it was originally too easy to tech up and get cash. i think given the new mechanics of .90 i may have gone overboard, but i'm gonna continue cause i'm a glutton for punishment.
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