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zagamaph

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    Curious George

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  1. If anyone else is trying to get engine plumes to work on nuclear engines in LOXAugmented mode, Waterfall 0.6.0 broke things I believe since it moved the engineID field inside the throttle controller, so multimode engines no longer have FX effects tied to the main throttle for secondary engine modes. I believe Nertea is working on a fix for waterfall 0.6+, but in the mean time, downgrading to Waterfall 0.5.0 will fix it! here's the link to the specific download of waterfall: https://github.com/post-kerbin-mining-corporation/Waterfall/releases/tag/0.5.0 Just replace the waterfall folder in gamedata with this one. Plumes in both modes are working for me with kerbal atomics, Waterfall 0.5.0 and KSP 1.11.2 , P.S. thank you to the mod devs for all the awesome work you put into this mod! These engines are absolutely beautiful
  2. I try to build something with my base using the orbital launchpad, when I click finalize build, the new vessel appears above the launchpad, it's root part explodes and the focus switches to the new vessel. It then hovers above the launchpad unaffected by physics. The issue occurs on the surface of Duna, Bop and Pol. It does not occur on the surface of Minmus or Kerbin. I tested the launchpad while flying above Pol to see if it had something to do with being on the ground and the issue continued until I reached about 5000m if I remember correctly. Here's a link to the Log File https://www.mediafire.com/?46yyyx32pz13rih I attempted to use the launchpad about 13:02.52 on the log file. Here's a link to some screenshots of the issue occurring. http://imgur.com/a/llbSH
  3. HI, I'm having an issue when trying to build ships on the surface of other worlds. When I click finalize build, the craft appears on the launchpad and the root part immediately explodes. This leaves the newly built craft sans root part as a separate vessel hovering over the launchpad and no longer affected by physics. Clicking release craft has no affect. The issue only occurs when below a certain altitude on planets and moons outside kerbin's sphere of influence. The launchpads work fine on Kerbin, Minmus and in space. Thanks for all your work on this mod! Hopefully my Von Neumman swarm shall take over the kerbol system soon...
  4. One such mod exists, http://forum.kerbalspaceprogram.com/index.php?/topic/114401-air-augmented-rockets/ It works great for me in 1.05.
  5. Hi Taniwha, I absolutely love this mod as it's allowed me to become fairly independent from Kerbin, but I'm having some problems with it that I can't figure out. When I finalize a build on Bop or Pol, the root part of the craft being built immediately explodes. After this, the craft being launched is supposedly detached from the parent ship, but is frozen and hovers in place. I am unable to release it from the parent launchpads UI. This issue doesn't occur on minmus or kerbin, only the Joolian moons, although I haven't tested it elsewhere. It also doesn't occur in orbit around the joolian moons. Only at very low altitudes. I haven't determined the exact altitude where it starts occurring. I uses 6.4x RSS and a dozen other mods, I'm not sure if that would affect it... Thanks for this mod! It's truly a gem
  6. This is really easy to fix, I had the same problem. Go into the .cfg text file for the part in gamedata. It should be under GameData/ChromaWorks/parts/375mhub/part. Near the Top of the .cfg text file for the part is this: "model = ChromaWorks/Parts/375mHub/meshscale = 2.0, 2.0, 2.0" Change "Scale = 2.0, 2.0, 2.0" to "Scale = 1.0, 1.0, 1.0" and your part should be the correct size in .25.
  7. Thank you so much!! The ARIE engines are actually placeable without being asymmetric now!!
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