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sneff30

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Everything posted by sneff30

  1. Any chance this will be updated past it's current version any time soon?
  2. I worked with Mega_Dunsparce to send his E-USC 4 "Sciencemobile" to the Mun! It took a bit of ingenuity on his part and flying on my part to get it there, but we did it! The full gallery HERE!: http://imgur.com/a/Rlfyr Download and showcase of the E-USC 4 "Sciencemobile" Download and showcase of its bigger brother, the E-USC 6 "Sciencemobile Jr."
  3. Clearly I haven't been the most observant lol. Thank you! Will certainly be looking for it in the future!
  4. So I've have been seeing a lot of people quoting what seems to be reliable information regarding KSP 1.1. After much searching and garbage sifting I've come up with exactly nothing. Can someone link me to the page people are getting confirmed details of 1.1? Thank you!
  5. I'm impressed! I could never find the patients or motivation to fly missions to deorbit debris when I could simply click them out of existence lol - - - Updated - - - I don't have any experience with ore or mining. I think that'll be next on my to-learn list! Thank you for the inspiration!
  6. Yea I guess I didn't word it the best lol. I just wanted to see how varied and unique to each individual people design rockets and planes (mostly planes because I'm really into that now). Hope that clears it up some? - - - Updated - - - That's awesome! How many other star wars-esque crafts have you made?
  7. I was hoping not to post a thread someone had already started :/ sorry folks
  8. I have come seeking to learn and just see how resourceful people are! What are some of the unique and innovative design improvements you've learned over the years that you see are the cornerstones of your success? What makes your rockets better than everyone elses?! Pictures are always great!
  9. I'll give myself a little pat on the back for facilitating this little get together
  10. Is there any foreseeable workaround? I have absolutely nothing to offer except moral support lol I'm just really interested
  11. I have only the MOST minute knowledge of code and .cfgs and what not. So is there any information from my save file that could help solve the issue?
  12. Are there any plans to migrate to CKAN?
  13. So I'm having an issue with VPR and RealChute. The Mk16 parachute doesn't register as a part and doesn't show up in the staging diagram when I attach it to a part. Is this a compatibility issue or am I KSPing wrong?
  14. The clouds look a bit sparse but I suppose beggars can't be choosers eh? Much obliged, sir!
  15. So I REALLY want to use this mod pack. I have one parts pack installed and a few science/game play mods. I installed, using CKAN, clouds medium, DO, PS, atmos. scattering, clouds eve/jool 2k, and snow. The game gets stuck every single time on loading boulderco/clouds/textures/detail1. When I remove it, everything works fine. Any solutions to this? I'm not jumping up and down for openGL because it seems to go hand in hand with reduced frame rate. I'm using an AMD 280x with 8GB of RAM and an Intel i5 3.10GHz EDIT: Is this some kinda sick joke KSP? http://imgur.com/xQgIefw
  16. I'm having an issue with the Mk16 parachute. I'm using Ven's stock revamp and when I attach the parachute to a command pod the game isn't registering it as a parachute attached to the craft. Right click/deploy in flight doesn't work either. Any suggestions?
  17. So I've just started a new science mode play through. All is going well until I launch my first ship (Just a Mk1 capsule with Jeb in it strapped to a Flea) and up it goes! As soon as it hits ~6km my camera freezes while my ship continues to ascend. Then, when the ship begins to descend, my camera slowly trails behind it until it lands. Any suggestions? EDIT: I seem to have found the issue (maybe). I had been flying with a Mk1 parachute, Ven's stock revamp, and realchute. When I took the Mk1 parachute off, the camera stopped having the issue. I'm sorry if this should have been in a modded forum but it wasn't a mod issue until now!
  18. If there is one thing I realllly don't find interesting, it's planes. I guess maybe because I'm so bad at piloting them compared to rockets or what but I guess if you're gonna play you gotta play it all huh? I'll give it a shot! - - - Updated - - - I had to google Science Mode before replying (That shows how little attention I've paid to it). But that certainly sounds like something that could help. What I've always dreamed of was a sandbox (Full part access) mixed with actually getting science from experiments. I can feel my inner rocket designed dying to get home and play already! - - - Updated - - - I've never thought of this way. Every time a new mod or KSP version is released, the first thing I do is go in and make sure I get all mods that I had been using in my previous version. This will certainly be my new MO - - - Updated - - - I'll admit to docking with Mechjeb... actually, I've NEVER actually docked two ships legit. I've got a rough idea of how to rendezvous though. And no parts pack?! I love my parts packs! But I supposed getting rid of the excessive and overpowered ones would problem do me a world of good. - - - Updated - - - You guys are awesome! Sorry to be replying so late, I've had a commute and class all morning and have finally had a chance to sit down in the student union and reply. The KSP community definitely blew me away with this one. I plan to narrow down a list of 4-8 ESSENTIAL mods and use them to accomplish the goals list I'm going to create. My most ambitious at this point is to put a rover on Duna with a orbiting station! Thank you everyone so much for the inspiration! I definitely need to become an active forum user after this.
  19. This I definitely have to do! I've never really even thought of doing. Thank you!
  20. Rovers are not my strong suit. I've never been very good with getting them to a place and detaching from the descent stage. And KW is giving me a run for my money trying to find all the patches to make it work in 1.0.4
  21. So I've been a casual player for over a year and a half. I've racked up 210 hours of gameplay but never gone past Duna. Every time I get into the game I get obsessed with mods and spend almost all my time just looking up different aesthetic/realism mods. Though RSS has never been a huge eye popper for me, I'm open to it. I need help actually getting into the game. I've taken a career play through only as far as a manned orbiter of Duna. How do I get into the game and really get to a point I can't put it down? What is the right balance of mods? (I'm familiar with almost any mod you can throw at me. I'm certainly not a noob) ((Well for the most part)). Help KSP community!
  22. You're the best. Long time user of Chaka and many more!
  23. Has this pack been completely updated for 1.0.4??? Sorry if its buried somewhere in the comments.. I started on page 20 and worked this way and didn't see anything on it
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