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New Horizons

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  1. Have some one of you made experiences combining this mod with following ones:

    • Realism Overhaul
    • Real Fuels
    • upscaled planetary systems (RSS, JNSQ and such)

    I also want to learn more about affected parts as they are affected due to BaselineConfig.cfg. What are the module names for: "... each part that has a part module based on"
    BaseConverter (resource converters/drills)
    ModuleGenerator
    ModuleEngines

    As I observed in VAB chutes are not affected yet, neither are batteries or tanks, or especially heavily moded parts coming from Realism Overhaul suite.

  2. I wish to learn more how this mods works. 

    What is the unit of expectedLifetime? Does it mean this part could be reused 5 times?

    @PART[*]:HAS[@MODULE[ModuleEngines*]:HAS[@PROPELLANT[SolidFuel]]]:NEEDS[OhScrap,ScrapYard]:FOR[OhScrap]
    {
    	MODULE
    	{
    		name = SRBFailureModule
    		baseChanceOfFailure = 0.5
    		expectedLifetime = 5
    	}
    }

     

    @PART[*]:HAS[@MODULE[ModuleEngines*]:HAS[!PROPELLANT[SolidFuel]]]:NEEDS[OhScrap,ScrapYard]:FOR[OhScrap]
    {
    	MODULE
    	{
    		name = EngineFailureModule
    		baseChanceOfFailure = 0.11
    		expectedLifetime = 6
    		spaceEngineBaseChanceOfFailure = 0.1
    		spaceEngineExpectedLifetime = 3
    	}
    }

    Is it possible to treat certain parts differently? I am thinking about distinguising vacuum engines from first stage ones.

    Has anyone of you experience playing with Real Fuels Stock configs?

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