Jump to content

Ckay4ever

Members
  • Posts

    10
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Bottle Rocketeer
  1. ok... so yesterday when i checked the beta tab in the properties, that option wasnt even there... only options that were available were "Opt out of beta". But just now when i read your reply, and checked again, it is magically there......... im speechless. i dunno how that happened. but anywho, thanks.
  2. ive read multiple posts with problems/bugs and havent gotten a clear picture of this mod works with the 0.90 update yet. so.... does this mod work or doesnt it?? because im getting crashes all the time... at load, and during game play. its decides when it wants to work. Im basically trying to figure out what mod is crashing my game. and if they are all compatible with each other.
  3. I am basically just curious if it is possible to revert my 0.90 version of KSP to the 0.25 version or later? I purchased the game on steam, but cannot find anything that looks like it will take me back in game versions. Any Ideas would be appreciated. thank u B-)
  4. thank u so much... i was having the hardest time searching every single page of a thread. some of them have like 400 pages. LOL anyway, YES thank u much. +100000000000000000000
  5. This is a list of mods I have installed. PROPERLY!! I followed all instructions and looked for solutions. Sometimes the game seems like its going to work. It lets me build a ship or whatever, but then right in the middle of it, the game crashes. The list of mods is as follows. 000_USITools CommunityResourcePack EditorExtensions Firespitter KAS (kerbal attachment system) KerbalScienceFoundation MechJeb2 ModuleRCSFX Regolith RLA_Stockalike ShipManifest SpaceY-Lifters UmbraSpaceIndustries (with freight transportation technologies, and Kerbal Kolonization parts mods inside) I used to have more, but this is the only combination that actually loads to the title screen. maybe its the fact that I have to many? But I have tried reducing the number of mods. And it doesn't help. I've checked versions religiously, and even went as far as to download the version checker doohickey and it says its all good. Ive tried with and without module manager. In the past it seemed to load more smoothly with module manager. (not sure if i was imagining it... probably) So basically what i want to get out of this post is, either a explanation. Or maybe someone can walk me through the process of Reverting back to a previous version of KSP. Because when i had 0.25 I had absolutely no problems what so ever. I could load as many or as little mods that i wanted. No hiccups. (i have multiple crash reports, but I am unable to read them. Is it possible to read these reports to find out exactly what is happening to the game???)
  6. i dont know if its something im doing wrong. Or what. But when i had 0.25 build i placed mods in the gamdata folder and NO PROBLEM WHAT SO EVER. WITH ANY MOD. But now when I add a mod to the game data folder, only some work. Even tho they are Supposidly "Updated". lol what a joke. If you want anything but the stock parts (which really blow) then DO NOT UPDATE. stick with 0.25. Its much more friendly to ppl who want to mod the game. Yes, im checking if the 0.90 update is applied. And YES, im testing the game before and after EVERY mod installation. Maybe it just doesnt like me. or maybe because im running windows? I dunno. Maybe space aliens are keeping the game from working.... ill take any explanation right now. By the time im done adding mods, I cant figure out what mod is making the game crash. And then when i finally delete the mod that is defective, I have deleted everything..... VERY FRUSTRATING. sorry, i had to vent that frustration. anyway. thank u for taking the time to read.
  7. But the reason I requested it is because, I am no good at making any kind of mods, and when I see these engine, fuel tank, and booster mods come out and they dont have a selection of radial decouplers to go with them, it just strikes me as odd. Because sometimes when I attach radial decouplers to a mod tank or booster, it doesnt exactly match up with the texture/surface of the tank. And when its not attached properly it will spin wildly, blow up, or not work all together. I would have thought that radial decouplers would be an automatic kind of thing to include with RADIALLY connected hardware. But if you say that decouplers are finiky then I guess ill take your word for it. Because I know absolutely nothing about making mods. I wouldnt know the first thing. Just installing mods was a 2 hour ordeal for me. :-\
  8. I thought I saw a mod that enabled scaling. I will DL it and try it out. thanks
  9. Can someone please, either point me in the right direction of a mod that has nothing but decouplers, or can someone PLEASE make a mod that has decouplers. BOTH vertical, and radial. (What ever the directional terminology is) I am having the hardest time searching for mods that have a large selection of decouplers. I downloaded KW Rocketry and a lot of those fuel and solid rocket boosters are HUGE, and the little stock decouplers arent cutting it. Thank you for taking the time to read this and I hope to find a decoupler mod pack soon. :) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Suddenly, from behind the rim of the Moon, in long, slow-motion moments of immense majesty, there emerges a sparkling blue and white jewel, a light, delicate sky-blue sphere laced with slowly swirling veils of white, rising gradually like a small pearl in a thick sea of black mystery. It takes more than a moment to fully realize this is Earth . . . This is our...HOME.
×
×
  • Create New...