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pearldrumbum

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Everything posted by pearldrumbum

  1. That's interesting to know. My computer can handle most games pretty well, but at the point it wigged out on me I was probably ~7 hours into it. (about 3 1/2 in the background)
  2. So I just made a copy of my quicksave and force closed Kerbal. Everything seems to be fine now. I've noticed a few more glitches lately since adding Outer Planets... may have to delete it if it keeps doing this.
  3. I just finished docking two ships together, and am getting ready to launch the last piece, but KSP won't let me go to space center. When I hit esc it opens the menu as usual and 'settings' and 'resume flight' both work, but clicking on 'space center' does nothing. If I quicksave and force close KSP will I be able to pick up where I am? After docking I noticed my staging was all messed up with a few empty stages so I sorted all that out, staged through the empties, made sure I'm not time warping or under acceleration. Any ideas? I'm on 0.90, and using KER, FAR, Proc. Fairings, Proc. Tanks, Outer Planets, and RemotTech EDIT: I tried switching focus to another ship and now things are really messed up. It didn't change the camera focus, and now i can't click any other ships to re-focus on the original. I also can't create maneuver nodes. I'm afraid to force quit because I don't know if a quicksave stays where it's at if I force out of the game.
  4. @parameciumkid that thing is amazing, nice work! How did you make that cross-section view picture?
  5. I believe the interstellar mod has something like a 'solar sail' in it where you can beam power. IIRC Scotty Manley used it in his interstellar series on youtube. It's a little less cheat-y than modifying game cfg files, although it is using technology that, as of now, doesn't exist (neither does what you're trying to do, so I assume that's not a problem for you). I like that solution because it still requires you to do a little work to use it, such as setting up a large satellite around Kerbol to harvest it's energy and beam it out to your ships that require it. I could be completely mistaken though, it's been a while since I watched that series, and I don't use the interstellar mod myself. It could be he was still using Xenon gas and the beamed power just for the power requirements. I'll have to go back and find that video. EDIT: After re-reading up on the interstellar mod, the beamed power is mainly useful for its plasma engines, which can use several different types of fuels very efficiently. Still, might be a possible solution for you if modifying .cfg files doesn't work for you.
  6. So how does the game decide which one takes over at launch time? Nearest to the top? Whatever is placed first? Last?
  7. It seems to be a guessing game whenever I build something with multiple command pods facing different directions or if I mount them horizontally (for example a horizontal lander). Is there a way to predict or change which direction the navball sees as 'up' and 'down'?
  8. Thanks guys! Had no idea there was a fine control option. Using caps lock along with the 48-7s got me through that contract (Will mark as answered when I'm back at my computer, can't figure out how from mobile)
  9. Hi everybody, long time lurker - first time poster... I have just gotten to the point where I'm accepting satellite missions in 0.90.0 on hard and realizing I've always played this game with a heavy reliance on SAS... Trying to fly my Stayputnik without it is a nightmare (maybe I just need to practice more). But I was wondering if there is a way to lower the torque created by the small inline reaction wheel before launch, similar to how you can adjust thrust on SRBs or fuel loads in tanks. Also, I haven't unlocked a lot of the tree yet, so I've been trying to do my orbital maneuvers with a 909 that I have 'borrowed' with a contract. I think I'll go ahead and catch up on some science to get the 48-7s and that might make maneuvers a little easier?
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