Changelog: V0.182 -Recompiled for .90, UI should open again. V0.181 -Bug fix in ring rotation lock. -Additional stuff, not yet fully operational. v0.18 -Bugfix in with ocean texturing V0.175 -Changes to HazardOcean, requires CFG rebuilds. and larger heat rates. 1000 should create rapid heating. -Changes to ring "Lock rotation" -Unlit option added to rings. note: Ring configs will need to be regenerated, or have "Unlit" and "LockRot" Boolean values added. V0.1741 -Compiled against 64bit .242, should be compatible now. V0.174 -bugfixes -Sun Shader value editing V0.172 -More help options -Small fixes V0.17 -Added basic ingame documentation, will add to the database and create remaining buttons. -Fixed upload not containing SaveLoad V0.16 -Starfix fixes -Can now colour flares, lights still have strange behaviour... I still need to hack the sunshader, one step closer to custom stars, though! V0.155 -Added AtmosphereFromGround sun target fix... Not sure how it will work for real-time modified bodies. V0.15 -Changed Colour editor -Changed Vector editor -Added scaledspace particle emitter and editor -Added hazard ocean module -Bugfixes -Changed UI scale slightly V0.141 -Small hotfix V0.14 -Ocean Adding now works -Ocean texture importing now works -Added link to optional sample file V0.131 -hotfixed reference bodies in orbit params V0.13 -Textures from scaledspace save and load -Bugfixes -More options V0.125 -Hotfix to save orbit colours -Add Ocean may work now V0.12 -Orbit editor improvements -Orbit colour editor -Ability to change scaledspace atmo texture, the default is black, so it deletes stuff like the green glow on Jool -Default ring texture is now an external file, and loads correctly. -Minor bugfixes V0.115 -Added Alpha transparency to rings, looks better. v0.11 -Hotfix, small ring changes. v0.1 -RINGS!!! -Fixed v0.095 so it actually works. -Changed saving and loading to work better. v0.095 -Quick update to allow repositioning of the windows. v0.09 -Fixed ocean tools -Added PQS selector -Backend stuff to make future tools/functions easier. -Made loading more stable, but its still broken beyond belief... I will try my hardest to fix this. v0.085 -Hotfix for a few problems I found. V0.08 -Added Starfix module. V0.076 -Changed loading back to "Universal", will need to investigate. V0.075 -Quickfix for loading, orbits load correctly now. V0.07 -Will now save and load on a per-save-file basis V0.06 -Orbits can now be saved and loaded V0.05 -Added vector manipulation, should have tested this before pushing out but oh well... V0.04 -Orbit editor -PQSAdder -Ui improvements V0.03 -Fixed template selection cutting off last planet V0.02 -Fixed silly little error. How to use: While in-game, press "Control" and "P", and select a 'template', from there, change values to whatever looks good. There are a few known bugs: 1) Inputs are a bit finicky, I will try to fix one day. 2) Updating scaledspace will hang the game. I'm not sure if its fixable without sacrificing quality at this stage. 3) Some tools are not implemented yet... 4) Use the starfix module at your own risk! Don't try making Kerbin a "Fixed Star", for instance. ( It does actually work... ) Fix remaining bugs. Add missing tools. Smooth GUI layout. My development roadmap: -Technical: ==Loading models/textures for height map/scatter/PQSCity ==Fix bugs ==Texture exporter (80% done) ==PlanetFactory/RSS compatible CFG exporter. (Partial) ==Easier scaledspace updates, currently hangs the game. -Modules: -GUI: ==Better looking/easier GUI (Its much better than V0.01 now for sure) ==Improve colour picker GUI (Almost perfect) -Gameplay: ==Terraforming parts (Work has begun, atmospheric reprocessing is about 50% complete) ==tech tree integration for said parts -Other: ==Mirror in case Dropbox overloads. ==Tutorials (Video, images , text, etc.) (Ingame information added, still needs more work) ==Document the various PQSMods (In progress ) *(?) means I'm unsure. Please post pictures of modified planets, I would like to see what's being done with this tool! Some may wander what the Starfix is? It is a fix I wrote to allow instantiated "Suns" to emit light like Kerbol does, it probably even works with solar panels! (Note, My version supports x-Star systems) Credit to: jfredett, for helping me select a better licencing plan. Copyright laws give me a headache. Kragrathea, for creating some of the utilitys used in this plugin, and for PlanetFactory. The thing that inspired me to make this. The kind people at the #KSPModders IRC License: This plugin and its source code is licenced under Creative Commons "Attribution-ShareAlike CC BY-SA", except when otherwise stated in the source code. Such as the utility code I got permission to use from Kragrathea. This plugin is provided "As-Is", and to be used at the users own risk (Not that there is any real damage that can be done, and I will work on fixing bugs reported) Files generated from this plugin can be used and distributed at the users discretion, however, I forbid monetisation using "Pay-Per-Download" Sites ( Such as "ad.fly" or any other site choses at the plugin authors discretion), and/or various forms of advertisement revenue. Permission may be granted at the authors discretion to be exempt from said restriction. Kerbal Space Program is a copyright of Squad, and as such, Squad has the ability to override any and all licence restrictions on this plugin, should they so choose. So, I am trying to get the Better Atmospheres mod which requires this, but in a .25 version. Can you link older downloads?