Elendiar
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Bottle Rocketeer
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If its amazing news, im scared for future. RIP KSP. Kerbalist since 11.2013
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Elendiar replied to girka2k's topic in KSP1 Mod Releases
Can i add smthing to module attribute, for proprely count of fuel with "stock fuel switch" mod? Becouse after welding there is no fuel with this enabled mod. Smthing -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Elendiar replied to girka2k's topic in KSP1 Mod Releases
Alewx, have an issue. When i load game, weld craft, restart game and try launch, i got broken physics on launchpad (no sas or pilot message, levitation). But if i start game, reload database ingame, weld craft, everything is ok. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Elendiar replied to girka2k's topic in KSP1 Mod Releases
No experience. But add some command in correct line i can) just need list of them) - - - Updated - - - And whaat about drug?mmy spaceplane With 28 parts easy accelerate With 40 degree, but 86 parts must have 0-5 angle to overcome 300 m Per s speed -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Elendiar replied to girka2k's topic in KSP1 Mod Releases
I add this into *weldingcraftname*.cfg ? Also unswer, can i manually add fuction to activate something, example: cargo bay with antenna, antenna extend action overwrite open/close. In cfg i see smthing like ad daction in module section of antenna, and nothing in module section cargo bay. Becouse sometime cargo with atmo analyzer and antenna works, are actions, so can i manually add those buttons? And can i weld any pod, like mk3pod+cargo+fuel tanks as one, with having seats for crew, sas stabil, opening cargo? Or pods are unwelded? I experiment but it take a lot of time testing. One time i have locked 10 rapiers (occlued), and only 1 Activated at start,another 10 activated only after closing cargo bay!(was opened at launch). But previous 4 launch was without that occupied engines. - - - Updated - - - And intakes works, i add nothing in cfg but have 13.2 intake amount that filled normally, but i dont test it on high altitude yet - - - Updated - - - Also if weld only wings to wings for one big wing (without moving surface), lift sum? -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Elendiar replied to girka2k's topic in KSP1 Mod Releases
Thanksbut still misundetstand what Numbers write inModuleResourceIntake_intakeSpeed -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Elendiar replied to girka2k's topic in KSP1 Mod Releases
So what about intakes? Its a resourse so can stackk. Need too edit cfg or what? -
Emm, what do with that code? Replace in .cfg or paste under origin code?
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Elendiar replied to girka2k's topic in KSP1 Mod Releases
Thanks. Also if load new craft and first part is welded, after launch vessel start buggy levitating. -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
Elendiar replied to girka2k's topic in KSP1 Mod Releases
Dont work withh stock fuel switch (callculate fuel in parts with stock fuel, changing config resources dooesnt help). And how edit config to coorrect intake work? Totall amount calculate correctly but dont filled in flighht, but engines work, idk. - - - Updated - - - Also missed station docking port part with error loading( -
But B9 works only with FAR, on stock untested and unsupported ?
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+1, pain to build ssto with stock wing, only 2 big delta wings or hundred liitle freezing wings...
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[0.90] Procedural Dynamics - Procedural Wing 0.9.3 Dec 24
Elendiar replied to DYJ's topic in KSP1 Mod Releases
Seems B9 pw work only with far? So in stock 1.0.2 without far its wont work or work incorrect? -
[1.0.4]Intake Build Aid (obsolete for 1.0.5)
Elendiar replied to LordFjord's topic in KSP1 Mod Releases
Im noob in programming and i dont know what to do with downloaded zip with mode, to let it work on 1.0.2 ( help!