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Elendiar

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Everything posted by Elendiar

  1. If its amazing news, im scared for future. RIP KSP. Kerbalist since 11.2013
  2. Can i add smthing to module attribute, for proprely count of fuel with "stock fuel switch" mod? Becouse after welding there is no fuel with this enabled mod. Smthing
  3. Alewx, have an issue. When i load game, weld craft, restart game and try launch, i got broken physics on launchpad (no sas or pilot message, levitation). But if i start game, reload database ingame, weld craft, everything is ok.
  4. No experience. But add some command in correct line i can) just need list of them) - - - Updated - - - And whaat about drug?mmy spaceplane With 28 parts easy accelerate With 40 degree, but 86 parts must have 0-5 angle to overcome 300 m Per s speed
  5. I add this into *weldingcraftname*.cfg ? Also unswer, can i manually add fuction to activate something, example: cargo bay with antenna, antenna extend action overwrite open/close. In cfg i see smthing like ad daction in module section of antenna, and nothing in module section cargo bay. Becouse sometime cargo with atmo analyzer and antenna works, are actions, so can i manually add those buttons? And can i weld any pod, like mk3pod+cargo+fuel tanks as one, with having seats for crew, sas stabil, opening cargo? Or pods are unwelded? I experiment but it take a lot of time testing. One time i have locked 10 rapiers (occlued), and only 1 Activated at start,another 10 activated only after closing cargo bay!(was opened at launch). But previous 4 launch was without that occupied engines. - - - Updated - - - And intakes works, i add nothing in cfg but have 13.2 intake amount that filled normally, but i dont test it on high altitude yet - - - Updated - - - Also if weld only wings to wings for one big wing (without moving surface), lift sum?
  6. Thanksbut still misundetstand what Numbers write inModuleResourceIntake_intakeSpeed
  7. So what about intakes? Its a resourse so can stackk. Need too edit cfg or what?
  8. Emm, what do with that code? Replace in .cfg or paste under origin code?
  9. Thanks. Also if load new craft and first part is welded, after launch vessel start buggy levitating.
  10. Dont work withh stock fuel switch (callculate fuel in parts with stock fuel, changing config resources dooesnt help). And how edit config to coorrect intake work? Totall amount calculate correctly but dont filled in flighht, but engines work, idk. - - - Updated - - - Also missed station docking port part with error loading(
  11. But B9 works only with FAR, on stock untested and unsupported ?
  12. +1, pain to build ssto with stock wing, only 2 big delta wings or hundred liitle freezing wings...
  13. Seems B9 pw work only with far? So in stock 1.0.2 without far its wont work or work incorrect?
  14. Im noob in programming and i dont know what to do with downloaded zip with mode, to let it work on 1.0.2 ( help!
  15. thanks, whey usefull mode, use it very long! Idk thy ksp devs dont add this function in 1.0.
  16. I misunderstand, must i recover plant growth experiment pod on kerbal surface(doont attach to station, add parachutes,command pod etc), or i can attach it to station and take experiment result and recover with landed command mk1 pod?
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