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oriramikad

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Posts posted by oriramikad

  1. Although I appreciate the sentiment, not every game needs to be playable by everyone. Trying to accommodate every demographic will only lead to a sub-par product.

    That's not true. While trying to make a game that everyone will like WILL lead to a sub-par product, trying to accommodate another age demographic, one that already plays the game, is completely different. This is basically just more difficulty options to supplement the "needs to be harder!" cries of the teens and young adults.

  2. Back when I played the demo, We had basically the full line of 1.25m engines and tanks. We had the AV-R8 winglet (the steerable one) and a fixed fin. We had the RD-10 booster, a small radial decoupler, and a stack decoupler, fixed ladder, and short extendable ladder (Oh and fuel lines, fuel lines are life). This was the old 0.18.2 version demo.

    Why they reduced it I cannot fathom. The existing quantity of parts was sufficient to get people to the Mun, but you definitely had to work for it. No 45, no 909? no Mun.

    Without those parts, I doubt I could have gotten to the Mun. The monstrosity I built for a Mun-and-back mission couldn't do a proper Hohmann transfer without either blowing up in-atmosphere or running out of fuel when transferring orbit. So I just flew straight up when the Mun was overhead.

    Now I have to try out the new demo. A week of unsuccessful rocket launching awaits me. =-=

  3. Yeah, that's exactly what I want to do. Inevitably I'm going to have to drop my friend's projects, but being able to keep a large amount of contiguous free time is a problem for me.

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    As a rule, for me, a project is too big if the friend can't do it by themselves over however much time is necessary. Just how big are "big coding projects X and Y"? You could share the load by telling your friend, "For every 100 lines of code (or something) that you program, I'll program 100 lines of code to match yours." That way, even if you get the hardest bits, your friend is still doing a big chunk, and he can't drop it entirely.

  4. The equation for velocity of a satellite in circular orbit is velocity = sqrt((G*m)/r), where G is the gravitational constant, m is the mass of the body (Kerbin), and r is the height above the center of mass of Kerbin.

    So the answer to your question is v = sqrt((6.673×10−11 * 5.2915793×1022)/640,000) = 2348.89297 m/s.

  5. Valentina is still alive. She's been testing out rescue crafts to rescue Jeb, who got marooned on the Mun after his return stage didn't have enough fuel to even get into orbit.

    Meanwhile, Jeb is kicking himself, because Valentina got to try out the brand spanking new Mk. 2 Inline Cockpit before him.

  6. Which is why I wish I knew what "1.0" really means. Do I expect their first stab at fairings to be better than PF? Not really. Will there be a second, and a third?

    For that matter, I've seen plenty of explanations of why they don't incorporate well-respected mods into the product, but I'm not always convinced by them.

    My beef with Procedural Fairings is that they only have one size of fairing base. Seeing as there are several different sizes of parts in KSP, I would be disappointed if Procedural Fairings was integrated into the stock game without modification.

    - - - Updated - - -

    What is that new part I see on the top of that satellite?

    Probably either an antenna or !!SCIENCE!!.

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