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Bazooka_Joes

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Everything posted by Bazooka_Joes

  1. First of all Boris thank you so much for keeping this mod going. good on ya! I do have a question about thermal mechanics though, i started a career when waste heat was not working so i have a number of ships in the middle of missions without proper heat radiation. I have my warp plugin settings set as: ThermalMechanicsDisabled = True however i am still getting waste heat. I have started putting radiators on my missions launched after the update but I wanted to disable this until they all return. Do you have any suggestions as to why this doesn't disable? do i have to edit a save file or put the plugin setting file in my save folder? Thanks again and keep up the good work!
  2. I am having a slight issue with BoxSat and Tweakscale, I just finished a post on Tweakscale's thread and wanted to post it here as well. When i scale up the BoxSat frame to say 1.25 along with all trays, hatch, and solar panels, it works fine. However when i reload or revert the frame vanishes ( i am assuming it shrinks down back to 6.25cm). The trays, hatch and solar panels are still large however the frame can no longer be seen and the parts just seem to be floating there unattached. I love this mod keep up the good work, Thanks!
  3. I noticed an issue with BoxSat and Tweakscale. It will rescale however if you reload/revert the Sat frame scales back down to the original size 6.25cm. The trays and hatch all stay the new size but the frame seems to vanish inside the now larger parts. not sure if this is a CFG file that needs "tweaked" or not but just wanted to bring it to your attention. I will be making a similar post on the BoxSat forum thread as well. I love this mod, Keep up the good work.
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