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JulienJaden

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  1. Okay, I've been banging my head against the wall for over an hour now trying to fix this but I'm out of ideas, so here I am. I've downloaded the high resolution pack from DropBox, put it all in the GameData folder, downloaded the sharedassets file, replaced the original with the 32bit one (and changed the name accordingly), got the "Real Solar System is not the correct version message"... and when the game was launched, nothing was different. Old skybox, old galaxy, old planet textures, no clouds. So I thought it was RSS being deactivated and everything else depending on it, download RSS, played around with it (replacing the DLL, then another time copy-and-pasting everything from the BA version into the RSS version [which, surprisingly enough, then isn't identified as an outdated file anymore?]), checking the game for changes after every change - with no result. I even re-replaced sharedassets9 with the original file to see if that fixed it but, again, no. Is any file missing from the high resolution pack that I'm not aware of? Is there some bug nobody else is experiencing (or at least not talking about)? Is RSS screwing it all up? And, just in case I did something wrong, could somebody give me a step-by-step installation guide for the mod, in case I somehow made a mistake putting it all into GameData?
  2. Actually, the orbit I have to achieve is elliptic and the closest I got to completing the mission was about 1,000 meters off on either side. And the contract does not ask for any kind of specific orientation (other than the angles which I got right to about 0.5° or something like that). But regardless of the mission, the flickering is there and you are dismissing that as if it was just my imagination and frustration over my own ineptitude... Providing screenshots of something that jitters is pretty much impossible, since a picture won't capture the erratic changes. Here's a link to my current quicksave. The mission I tried to do was the one for the satellite in orbit around Kerbin. Like I said, the error also occured in other places and is not at all specific to this mission but I still found it to be unbearable (as opposed to otherwise simply frustrating) in this mission in particular. Also note that my rig runs a 64-bit Windows system which apparently means I'm doomed?
  3. There may be some information on this somewhere but searching for any variation of "flickering" has only sent me on a wild goose chase through dozens of mod threads with nothing actually applicable to this issue. For the record: The version of KSP I am playing right now (0.90) has been modded with B9 and Station Science BUT this error already occured in vanilla and is completely unrelated to the mods - It is a game bug that has not increased (or decreased) in frequency due to the mods, so this belongs here in the unmodded support section. To the problem at hand: KSP makes the trajectories of space crafts flicker and jitter uncontrollably. This is true for all forms of them but particularly for the actual trajectories (which then even change their radius) and for maneuver node trajectories (which makes planning precise trajectories so fun I want to bite the heads off baby Kerbals) which also affects the waypoint on the navball - it jitters around, as does the delta-V (and if the trajectory depends on 0.1 m/s in the right direction, a flickering range of 30° and +/- 0.5 m/s is not acceptable). Now, how do I know it's not the gravity of a planet or moon affecting the trajectory? Well, 1) this occurs regardless of whether I'm in close orbit (but outside the atmosphere) or in high orbit and far enough away from any moon. And 2) time acceleration cancels it. Entirely. No flickering on the navball or of the trajectories. And from the Space Center view, everything is nice and stable. But as soon as a I take control, it starts again. I invested two hours in placing a satelite in high orbit over Kerbin (around 10 million meters) with minimal deviation and even without the unprecise camera and moody-at-best maneuver tuning, it was a pain, but with the trajectory "adjusting itself" for no reason and maneuvers being made nigh-on impossible by the flickering at the level of precision required to complete the mission, I just gave up and (thank god for my custom save files) loaded a save before this mission that has been doomed from the start. From what I can tell, it gets worse the bigger the numbers are. For smaller trajectories, it was awful and goddamn annoying but manageable - Munar orbits are not too much trouble. But with the mission above, it was just plain not doable. I cannot even imagine the kind of torture a mission to another planet must be with this bug.
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