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Draconiator

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    Spacecraft Engineer

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  1. Still working on this, slowly. NEWLY ADDED: Previews! But unfortunately that's all Claude will let me do today lol
  2. Sorry guys, development has slowed WAAAAY down as Claude is not as accessible as it once was, and until I find a replacement, or run a large LLM model locally, I probably will not be able to work on it as much as I want....
  3. You will need Python installed in your Windows environment. I may make an .exe file so anyone can run it, I just didn't because I don't want to get the mods angry for spreading executables.
  4. I'm not sure, I just explained my requirements to Claude, and it just coded it. but I wanted to make sure that everything you can do with Kopernicus, you can do here.
  5. For the longest time I wanted to make something that would ease the creation of planets, and give back to the KSP community in some way. This is not a mod in the traditional sense, but it DOES work with making config files for an existing mod. Anyway...I could not realize this dream for the longest time. I had an idea, but no way to realize it. Until LLMs like Claude and ChatGPT came along. I used Claude in developing this because their new 3.5 model is quite frankly amazing. So I give you, Kopernicus Planet Creator, written in Python. I got rid of all the bugs I could find with Claude's help, but right now I need testers. Here is the code so far. https://github.com/Draconiator/Kopernicus-Planet-Kreator - Got a new Github! You can also use this link for an executable version, you just need to unzip it to a folder of your choice: https://app.box.com/s/prql46gyuhgihqtvdr6mhb3qp3grp3ue 0.4 has texture previes, and i have to fix the folder generator
  6. Question - This was installed with Far Future Tech as a dependency...but it seems that SH does NOT like time warps for some reason. Whenever I auto-timewarp, the craft explodes. How do I fix this?
  7. Getting back into the game because I have more RAM now. Trust me I had 4GB before, and I have 8GB now, and makes a HUGE difference. And as usual I forgot some stuff my first launch back.... This time I forgot to check subassemblies, I have a complete Duna probe package in there...wit that I wouldn't have had to make these solar arrays....bleh
  8. So I was just wondering what was up in KSP, and I run across this thread. I can see both sides of the issue here, I think OP is mad because Unity according to him is like a "real" game engine with training wheels. Well it isn't the engine, because I've seen loads of awesome games that use Unity. Some of them are even indistinguishable from other engines. I think Unity bashing is really unfair...
  9. Since I did not want tons of planets via planet packs, but still want some of my favorites, I'm picking and choosing a few to edit into my "stock" game. Newest addition is Tekto from OPM, which I placed between the orbit of Duna and Dres. Also have Kalley, another moon of Kerbin, originally from Interstellar Adventure Revived, and a small rock around Minmus called Jopa, from Kargantua System. I'll probably put Hale around Tekto as its moon, and I definately want that Kargantua black hole in there. hey who knows I'll maybe work on getting permission from the original authors and release it as "Planet Pack All-Stars" or something heh.
  10. I PROBABLY made the most Kerbal thing ever: - Chance of bodily harm? - Potential for things to go wrong? - Jeb would love to fly it?
  11. Jim, we're never gonna leave you alone heh...in a good way I hope. Time to start reading.
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