Jump to content

Gigeran

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by Gigeran

  1. Thank you and I will try to trace it further. Tried removing infernal robotics, tac, alarm clock, etc. before I posted here. Probably your error report is the only one catching something happening somewhere else earlier on.
  2. Had a crash and via the log files I could retrace it to be related to far and deadly reentry (probably), the crash is a null pointer reference in setting the label for heat or construction strength. The way I tested it is using the stock learstar a1, setting all engines to fire from the start and just letting it overheat then tear itself apart during flight using shock heating and windshear (labels showing, ship breaking apart) (quite flat trajectory) then while it is being torn apart go back to the rocket assembly. Most times I need to make sure both heating and structural weakness is showing while the craft breaks apart and go back to the assembly building and the error appears and crashes ksp. (to make it easier for it to break open the top most cargo door during flight) (Tried without deadly reentry and it still happened, seems deadly reentry and far use same calls without nullpointer check for fetching the label and setting the status to it, also tried by pressing f10 to hide the labels, but it still crashed doing this same error call) So far love both Deadly reentry and far and keep up the good work ! Seen these two now pop up just using windshear to obliterate a ship : KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[Part,FerramAerospaceResearch.FARPartGeometry.PartTransformInfo].get_Item (.Part key) [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARAeroComponents.FARAeroSection..ctor (.FloatCurve xForcePressureAoA0, .FloatCurve xForcePressureAoA180, .FloatCurve xForceSkinFriction, Single potentialFlowNormalForce, Single viscCrossflowDrag, Single diameter, Single flatnessRatio, Single hypersonicMomentForward, Single hypersonicMomentBackward, Vector3 centroidWorldSpace, Vector3 xRefVectorWorldSpace, Vector3 nRefVectorWorldSpace, Matrix4x4 vesselToWorldMatrix, Vector3 vehicleMainAxis, System.Collections.Generic.List`1 moduleList, System.Collections.Generic.Dictionary`2 sideAreaValues, System.Collections.Generic.List`1 dragFactor, System.Collections.Generic.Dictionary`2 partWorldToLocalMatrixDict) [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARAeroComponents.VehicleAerodynamics.CalculateVesselAeroProperties () [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARAeroComponents.VehicleAerodynamics.CreateVoxel () [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) FerramAerospaceResearch.FARThreading.ThreadSafeDebugLogger:Update() (This error looks similar to the label one only that one adds 1 line more to set a label, but happens as well in fixedupdate) NullReferenceException: Object reference not set to an instance of an object at FerramAerospaceResearch.FARAeroComponents.FARAeroPartModule.UpdateVelocityAndAngVelocity (Vector3 frameVel) [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARAeroComponents.FARVesselAero.CalculateAndApplyVesselAeroProperties () [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARAeroComponents.FARVesselAero.FixedUpdate () [0x00000] in <filename unknown>:0 It seems ksp gives a wrong list of parts or somesuch during disintegration of a ship due to heat shock or windshear or lists allready destroyed parts in it hence these errors. I do run a lot of mods normally but no ckan and these crashes seem to only happen even when caught by exception handling if I have far and/or deadly reentry installed. Mod list : - MKS + Karbonite (removed the expandotubes as they can crash stuff) - Near Future (electric, engine, spacecraft, solar, construction) - TAC (life support, fuel balancer, self destruct) (removed extra cans and such as via tweakscale I can recreate them) - Infernal Robotics - Kerbal alarm clock - Novapunch (removed freya, thor and odin, fairings and some couplers) - Better buoyancy - Dark multiplayer (but tests where done in single player sandbox mode) - Dmagic orbital science - KAS/KIS - Mechjeb - Active Texture Management (Agressive) - Universal storage - Tweakscale (Nothing tweaked on the learstar a1) - Scansat - Chatterer - Realchute Plus I do remove certain parts from mods to free up more memory so the crash is not due to not enough memory.
  3. Agreed, I like the ferram aerodynamics way better and it even makes flying planes viable (easier), but a few extra warnings that may pop up (but should be able to be turned off) are near stall warnings (also for rockets) etc. so new players learn quicker about what is happening and why then. (should then improve playability of the game overall and lessen the possible learning curve) (think deadly reentry warns if the chutes are not safe to be deployed for example learned me quickly correct speed and height for chutes))
  4. Hiya all Gigeran here, Have been an avid kerbal player since the early alpha and just love it. Been using quite some mods from here and reading the forums for quite some time but decided to get registered just now and join in with hopefully constructive ideas where I can.
  5. Have been playing kerbal for a long while and I love deadly reentry and ferram inside it. Looking from a beginners point of view both of them might be a tad too hard at first. Still if one would set the game to moderate then ferram should be active and hard then deadly reentry should also be looking around the corner. But the base of the game may use the stock aerodynamics so people get used to playing, launching and having fun.
  6. Knowing linux it could be the dreaded upper/lower casing of parts that does it. Windows sees past this, linux does not. (Antenna and antenna on windows are the same but not on linux)
×
×
  • Create New...