Millst0ne MK II
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Everything posted by Millst0ne MK II
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[0.21] Hooligan Labs - Airship, Submarines and More
Millst0ne MK II replied to Hooligan Labs's topic in KSP1 Mod Releases
Yeah, it's a good start, but it's really annoying when it just slingshots up and down instead of hovering. -
W00t! He's down!
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He's almost to jump height. Anyone have a rough guess as to how long it'll be until he jumps? I'll be AFK soon :3
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He's almost at 15,000.
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An error has occurred. Try again later. WAT? EDIT: Refresh yo pages everyone! It's on. Good luck Felix.
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5 minutes everybody. FIVE MINUTES! http://www.redbullstratos.com/live/
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Make a wish... and have it horribly corrupted!
Millst0ne MK II replied to vexx32's topic in Forum Games!
Granted, but they angrily peck you to death. I wish for a penny. -
Playing a lot: KSP BF3 (PC) TF2 IL2-1946 Titan Quest Immortal Throne Sometimes: Rise Of Flight Red Orchestra Silent Hunter series Total War Series Waiting for: Grim Dawn Arma 3 Nothing else I can think of....
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A truck that does 300 km/h. Not bad, not bad!
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(WIP) Pluto Analog further out than Jool.
Millst0ne MK II replied to Hofugir's topic in KSP1 Mod Development
Uh oh. If he decompiled the code, he's in hot water. -
Last night, I had a dream that the forums were overflowing with that trademark welcome aboard post of Capt'n Skunky. Where did he go anyways?
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(WIP) Pluto Analog further out than Jool.
Millst0ne MK II replied to Hofugir's topic in KSP1 Mod Development
Wait wait wait. How exactly did you do this? Does it actually orbit Kerbol and have GRAVITY and stuff, or is it just a floating sphere? -
Sherlock. Hey! Get on steam. (off topic, sorry op) On topic now, yeah, you better have packed a parachute. You'll be crashing soon
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Huh, I wonder where he went? I hope he's ok
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What music do you listen to while playing KSP?
Millst0ne MK II replied to Scenter102's topic in KSP1 Discussion
Anything by Two Steps from Hell, or the Benny Hill theme. -
Sweet. This will be awesome
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Is it possible for someone to model a pod and also model a 3d interior for said pod?
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FIRST! I wonder what's gonna be in 0.18? I can't wait. When's it gonna be out? Huh skunky? (Kidding)
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Until we get an official company plane, this one should do. I've been using a modified version with 4 engines instead of 2, from dammed aerospace, to carry a rover. However, I think the stock one can do it as well. Edit: Slap 2 engines onto the obvious mounts. Either kind works. Sorry, I forgot 'em!
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I think we'll just share a presistance file around, that's a lot easier. Right now, a small rover, from Tosh's mod or any other, would be nice at each base. I'm all onboard with the steam group idea, if Jeb has steam?
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Ok, great. Nice to see some better images of where we're expected to fly into.
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Oh, there was no crash report to say. The plane is fine, I returned to KSC and ended flight. However, an expensive remote controlled buggy was lost due to silly game coding that makes things dissapear inside the the atmosphere when you get 3 km away or something.
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Ok, I have the cart with an attached mechjeb strapped to the roof of my plane. Now I don't need to waste time landing, I can just roll sideways and decouple the cart. It parachutes down and lands wheels up I just tested it outside KSC, and I'll fly it to Eve base as soon as I can. I gotta do some stuff right now (homework and all) but It should get done soon. EDIT: Crap, I flew too far away from the parachuting cart and it unloaded. Need to retry at a lower alt. I'll do it tommorow.
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Small cart? As in, the min rover from Tosh? Ok. I'm on it. My Kyos 363 should be able to lift it, and stop in time to boot. I might have to get creative with unloading though