RELEASED! http://forum.kerbalspaceprogram.com/threads/109559-0-90-Muscle-Car-Parts-Mod-v1-0-%28released-Feb-4-2015%29 This is a mod that would allow players to make rovers that look and perform like muscle cars. There would be body panels a player could use to stylize their rovers looks, as well as add some strength and protection to its components. There would be engine components that you could tweak and interchange in order to tune the performance of your rovers, different sizes and types of tires, roll cages, suspension, etc. The mod would also include components to let the vehicles operate in airless environments(because who doesn't want to ramp a GTO off the lip of a munar crater?) and different sized inline garage pieces that would allow you to transport your muscle rovers on rockets and spaceplanes. Features: Modular Construction: Each vehicle body is made of only three different pieces. Front, Cabin, and Rear(not counting small pieces like hood, frame, doors, and trunk lid). You can mix any three components, and I may also likely include extenders for longer musclerovers(so perhaps you could chain two Front sections together and have two engines powering your beast). Pros: shorter development time, more bodystyles to choose from, would allow me to put more work into each piece, lower part count total, plus I can focus on other mod features as well. Cons: less ability to customize the body of the vehicle. Custom Paintjobs: You can tweak any color on any piece of the vehicle via my custom painting plugin. RGBA values can be changed using handy-dandy sliders in the right-click menu of a part. So far, a maximum of four different color regions are allowed on a single part. Usefulness: The muscle car parts are all hollow and to scale, meaning you can walk around inside the cabin, stow materials and utilities in the cabin, trunk, or hood, and generally use these for cargo transport and other normal duties. Five-Star Safety Ratings: Each piece is heavily reinforced, meaning you can put these through stunts and situations that would normally destroy any other rover. Plus, if you do wipe out, your precious kerbals and cargoes inside have a much better chance at survival than if you used a regular rover built from stock parts. Frames are rated for 70 m/s impacts, wheels and frames rated to 100 m/s(Disclaimer: they are rated to SURVIVE impacts at these speeds. Breaking apart is still a possibility if they are not properly attached and reinforced. Also, the frames may be rated to 70, but that doesn't automatically mean that your cargo is...). Speed and Realistic Handling: These are muscle car parts, so you'd expect them to handle like a muscle car. And they do! They are light and drifty, for the drifters out there, and they go really really fast and are perfect for the impatient spaceman/kerbal who doesn't want to spend three years crawling towards an interesting looking formation at two meters per day. Also, they are good for awesome stunts! Another update! This time we have the 70% finished model of my 1969 Dodge Charger analogue, the "1969 Swerve Sprinter." And yes.... it can be painted to resemble the famous "General Lee" from the Dukes of Hazzard. After the pieces for this car are added to the mod, you can all look forward to inline garages(and possibly a spaceplane garage that functions like an elevator and drops the car down) to transport your muscle rovers to new worlds, as well as parts to make the W-12 Rawror function in oxygen-less environments! EDIT: 1969 Swerve Sprinter(69 Charger analogue) completed, release tomorrow!