DiamondHawk427
Members-
Posts
40 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by DiamondHawk427
-
[1.2] Pirates of the Keribbean v0.2 [29.10.2016]
DiamondHawk427 replied to GagaX's topic in KSP1 Mod Releases
I translated fer all ye pirates out thar: "Where thar be space thar are space pirates. 'tis a fun mod, it adds parts fer creatin' pirate spaceships. So far, thar are only dozen or so parts, enough t' create simple spaceplanes 'n rockets. Pirates 'ave unique high-tech (magic) propulsion system, so they ne'er run out o' fuel (always active fuel generator). So raise yer black flags 'n off t' explore Kerbol system." -
Oh my gosh, i have been looking for something like this for far too long. the stock game just doesn't have enough action groups... yesterday i was watching a live-stream and one of the guys friend sang "squad, if you watch this, then please understand that we have keyboards with more than 10 keys for action groups". i must use this mod
- 1,353 replies
-
- edit actions
- actions
-
(and 1 more)
Tagged with:
-
When you click the download link, the download button says "Download disabled".... Why?
-
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
DiamondHawk427 replied to K.Yeon's topic in KSP1 Mod Releases
Is the legacy pack really coming soon? I miss the old parts and i also need them to update some of my crafts. the link doesnt work -
Amnazing mod, sir! really helps with actual plane usage. Also, im a fan of your Space Shuttles, they work great!
- 1,045 replies
-
- 1
-
- contract configurator
- contract pack
-
(and 1 more)
Tagged with:
-
[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
DiamondHawk427 replied to FreddyPhantom's topic in KSP1 Mod Development
None of the parts have collision boxes -
[WIP][1.0.2] Mk2 SR-71 - FantomWorks
DiamondHawk427 replied to FreddyPhantom's topic in KSP1 Mod Development
Internal please? And kerbals in the corner of my screen needed - - - Updated - - - Also, no collision mesh, falls through ground -
[WIP][1.0.2] Mk2 SR-71 - FantomWorks
DiamondHawk427 replied to FreddyPhantom's topic in KSP1 Mod Development
I was at The Museum of Flight a few weeks ago! I have a few picks of the Sr-71 cockpit if needed -
I use a Thrustmaster T-flight Hotas X and it works nicely, and it is about $65
-
P.E.W (A BDArmory Addon)Reactivated Development
DiamondHawk427 replied to LORDPrometheus's topic in KSP1 Mod Development
Yes!! a addon to the mod that turns the game into DCS -
How we feel about the new Panther engine.
DiamondHawk427 replied to Sharkman Briton's topic in KSP1 Discussion
I am so happy! amazing new parts, better gameplay (because actual turbofans) and "real" fighter planes!! :D -
I cant scale command pods
-
The 5th Generation Fighter challenge [FAR]
DiamondHawk427 replied to Halsfury's topic in KSP1 Challenges & Mission ideas
Is it ok if engines stightly merge? for making crafts such as f-104, they have very close engines -
can you please fix the the bug for the electronic gagets that the button turns to "off" when you click it, and it happens instantly? - - - Updated - - - FILE ON MEDIAFIRE DOESNT EXIST AANYMORE
-
[WIP] TweakScale - Development Thread
DiamondHawk427 replied to pellinor's topic in KSP1 Mod Development
Just sayin' , but the downloads have a viruses. - - - Updated - - - The virus is called WSReputation.1 -
[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
DiamondHawk427 replied to Nils277's topic in KSP1 Mod Development
Mod doesnt work at all for me D: -
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
DiamondHawk427 replied to SuicidalInsanity's topic in KSP1 Mod Releases
Y dis mod not work- 1,508 replies
-
- parts
- spaceplanes
-
(and 1 more)
Tagged with: