LORDPrometheus
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So I decided to come back to KSP after a 2 year Hiatus in the leadup to KSP 2 but am experiencing shockingly poor performance compared to previous years. Summary of Issue: VAB and world map performance is at 45frames consistent which feels really rather low but with the a clean install prior to mods it was at ~140 so i suspect it is almost entirely due to my modlist (Embedded is not working so direct link to Imgur post) https://imgur.com/gallery/1c9178N My last KSP game was with a very similar modlist in 1.11 on the same computer and I was getting easily three times the performance. For the first few launches of the game I was ok with this performance but every launch since has seen that number dip down further and further and now I'm at 25fps when launching a 70 part rocket. FPS does not increase when I get to orbit or switch crafts it just stays stuck at 25 now. System Resource utilization is very low and not just in the normal way of single threaded games not using a whole CPU it isnt even using a whole core: It is running CPU cores 5 and 6 (5 primary) and max utilization of either never goes above 45% with ram usage similarly fine (20GB free) and GPU rarely topping 40%. Game settings are mostly max visual quality with lighting and reflections turned down (no real difference I just find them distracting). A cursory glance through the log shows quite a few oddities but I don't have the Unity Knowledgebase to decode most of what is being said. Critical Information: PC Specs: CPU: Ryzen 7 3700X (Runs at 4.18Ghz during KSP) RAM: 32GB DDR4 3600Mhz Cas 16 (G.Skill TridentZ) GPU: MSI RTX 3060Ti (8Gb) Installed storage: Samsung 980 1TB LOG File: https://www.dropbox.com/s/6rwiv49hj5hdryw/Playerlog.txt?dl=0 I'd love to hear what you guys can figure out since I really just want to get back to launching rockets for fun. Looking through the log i see exceptions from: Mechjeb AmpYear Tweakable Everything (What else is new with this one?) Recovery Controller Kopernicus and Remote Tech Not sure if any of these are actually causing the performance issue but maybe?
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I don't want to have to say this but since the latest update (I am on a fully fresh install with the latest version) the issue of the errors shown by skt2008 6 posts above have gone from an annoyance to fully breaking vehicle assembly if you have more than ~30 parts in inventory. Once I hit around this threshold the VAB/SPH began to stutter so horribly that you cant actually place parts anymore since the game cant figure out where the cursor is. The log shows around 2k errors produced in 2 min it is just infinitely looping through the parts in inventory and spitting 1-3 errors per part. Been a long time fan of the mod but this is a game breaking level issue now. Unfortunately I cant even get a log for you since the game is working so hard to spit out these errors that printing the log is actually broken. No errors showing up in the default logs and it is not causing crashes. Wish I had better info for you.
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verniervonkerman started following LORDPrometheus
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In regards to the kopernicus overheating bug what is the best way to bypass it? Should I just play with no over heating on all the time or is there a specific way to avoid the bug such as zooming out very slowly?
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- totm may 2022
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I did a rebuild last night and seem to have eliminated most of the lag by cutting down the install and reducing the mod to only the most interesting stars and those with planets. Load times are still not ideal but within an acceptable range now. As for logs well I'm at work now but maybe later today. One other thing I did do was create a remoteTech patch for the antenna parts you added which is something I would suggest you look into even if that mod is no longer as popular as it once was.
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- totm may 2022
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Only visuals are planet shine and real plume honestly this could be one of the cases where upping the graphics will improve performance but my guess is the issue is mostly some form of most conflict. When I'm out of work I'll setup my mod list in a spoiler
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- totm may 2022
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Been noticing quite a delay with loading any scene since I installed this mod last night. The save and install are fresh but heavy. Performance after loading is still good but it's taking 40+ seconds to load a rocket with 25 parts... Is this indicative of a mod compatibility issue or more or less the nature of such a large planet pack? Logs are clean System: 32Gb RAM Ryzen 7 3700x GTX-3060Ti
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- totm may 2022
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Yeah the mod removes functionality there. On a connected note does anyone know the proper procedure for getting launch pads added via kerbal constructs into the selection menu? I have them unlocked and they show up in the VAB just fine but they don't show up in the KCT menu so I can't roll out to them. Is there a setting somewhere do I need KSC switcher? If anyone knows please let me know
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[Old] KSC Extended - v2.2 - Expanding your KSC in style!
LORDPrometheus replied to Damon's topic in KSP1 Mod Releases
Ok so 2 quick questions. 1. I have an active 1.8.1 play though can I add this mod to it while it is in progress or is that a bad idea? 2. Is it compatible with Kerbal Construction time? IE will the launch pads act correctly with rollout and reconditioning and how does building more launch pads work?- 403 replies
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- kerbalkonstruct
- totm march 2020
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I did a full fresh install with just TWB Kopernicus and module manager and still no main menu looking through the log there are a ton of NullReferenceException but nothing that screams as to why the main menu is not loading. UPDATE: Using the full version and EVE and scatterer worked not sure what i was doing wrong before
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Output Log https://www.dropbox.com/s/m6jqgz32livnynx/output_log.txt?dl=0
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Been trying to get this to work with a 1.3.1 game due to the severe lack of good mods for 1.4.5 but i am getting the bug where the main menu never shows up. The music plays but i just get a black screen. I have EVE installed but do not have the files for this mod on since i am not using scatterer and i am pushing the game's limits as it is. If anyone has advice let me know. I have narrowed it down to this mod as removing it makes everything work again. Thanks in advance.
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Warsoul started following LORDPrometheus
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LORDPrometheus replied to Rich's topic in Kerbal Network
thank you