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akshimassar

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Everything posted by akshimassar

  1. Tested it with reaction wheel. Worked as expected, but precision is not high (central dot is touching prograde circle, not pointing to it's center).
  2. Overall: I have build new satellite using OKTO2. I also have RCS on it. When sattelite is on the orbit with only last stage, if I turn on RCS and SAS, then choose something except stability assist (e.g. prograde/retrograde), OKTO2 starts to wasting my monopropellant fuel. It seems that it tries to rotate prograde and maintain current orientation simultaneously. At previous stage (when additional fuel tank with another four RCS engines is attached), prograde SAS is working like simple stability assist. Step to reproduce: 1. Take a vehicle to low orbit. I haven't tested it with other vehicles, than mine. 2. Enable RCS and SAS, select "prograde" 3. Detach second stage, if not already. 4. OKTO2 will start to make little burns in all directions. Files: My vehicle craft file: https://drive.google.com/file/d/0B9ROfAnslOdGcW9fMktEa05pY3c/view?usp=sharing Notes: 1. Removing RCS engines, that detaches at second stage does not changed anything. 2. Tested it in sandbox -- same result.
  3. Overall description: When I am trying to play "Asteroid redirect mission, part 1", game starts to lag after first dialog. Steps to reproduce: 1. Start training, choose "Asteroid redirect mission, part 1", press "Next", than "m", than Next-Next. 2. "Rendezvous -- practice" dialog opened, "Next" is active. Test changing view and editing maneuvers -- everything runs smooth and perfect. 3. Press "Next", test editing maneuvers and changing view -- very laggy, almost unplayable. "Next" button would be inactive in normal conditions. What I do to test it: 1. Choose minimal setting via game menu. 2. Temporary moved all mods out from GameData dir. 3. Set up debug log in settings.cfg to True 4. Cleaned Player.log and make standalone test. I added line numbers to identify some interesting moments. I pressed "final" "Next" after line no 6875, it started to lag, I ended scenario and closed the game. 5. View pidstat for KSP -- it eats user time, something slightly more than 1 processor. Memory usage, sys calls -- ok. Here is Player.log: https://drive.google.com/file/d/0B9ROfAnslOdGTVlMbkRpNFdfMEk/view?usp=sharing My CPU is AMD FX-6100 Six-Core Processor 3300MHz
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