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Heartstrings

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    Bottle Rocketeer

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  1. Do you happen to be an user from the Starbound forums? You sound familiar to me.

  2. He most recently took a trip to the Mun with all three of the other orangesuits on board. He was upset he missed the first launch to Minmus, though. It's okay, that very nearly failed. Val only got to do a short flyby before realizing that the rocket would tip over in just about any landing circumstance.
  3. So, no update? :C This looks like an awesome tech tree; I've been looking for one that's a bit more sensible than Stock.
  4. √Funds. No, seriously. They're called '√Funds'. I'd have preferred an actual currency name, really.
  5. Could, in theory, enough floatie modules allow a space station to float in Eve's atmosphere? Actually, if not, that would be pretty damn cool for a mod.
  6. Kerbal Kspace Kprogram: Katastrophic K Kusage Seriously, we don't need a subtitle. Kerbal Space Program is enough.
  7. I watched Day9's video series on it. (not that that helped! ) Before then, I had seen it around, but wasn't terribly interested.
  8. Thanks to the guy who made the original Procedural Fairings. It's both a good thing and a shame the mod is redundant now.
  9. I think it's a moon, because a dessert several miles in diameter would probably fudge up the orbit badly.
  10. Well thanks all of you. At least now I feel like actually playing the game, if just to test these ideas, and that's quite helpful. I'll shoot for the Mun a few more times, then try applying some of this stuff to get to Duna.
  11. It's not that I'm concerned about the kerbals, it's that my rockets either don't get there, or are way too big and can't get back.
  12. Apathetic towards kerbals? :U But thanks for the Quicksave thing, I didn't know that. Time to murder kerbals but consistently set time back so they'll never know how much of a screwup I am! Actually, this doesn't really help me with rocket building. I keep not adding enough fuel, or something, and if I add more then it just explodes on the pad, or the lower stages don't get built up enough, and by the time I quit I have a rocket capable of getting there but not back that takes up half or more of the VAB.
  13. So, I'm afraid I'm stuck. I don't know where to go, really. I'm rather new to the game, and I hit a roadblock something a week ago or so, and I'm having issues designing a rocket, heck, even a lander that could take me to Duna successfully. It's a combination of lack of motivation, overwhelmedness by the game's scope (and more specifically the massive distances involved between planets), a concern for safety for my kerbals, and having my first and second missions to the Mun (second time was to rescue the first, third time was to rescue the rescue mission) as well as my trip to Minmus being thiiis close to being a colossal failure because apparently I simultaneously overbuild and underbuild my rockets. I need help. Can somebody find me a guide or something, or explain what I'm doing wrong, because I'm incredibly nervous and it's completely wrecking the game for me.
  14. Awesome! I haven't gone to Duna yet because I'm absolutely panicky over rocket stuff and overengineering, but you've done pretty well. Just design a way to take him home now
  15. ahahahah I love it. I'm trying to work up the nerve to go to Duna but I'm so worried and I'm afraid of something going catastrophically wrong like it did with my mun landing when my launcher ran out of fuel upon landing, and then the rescue mission exploded twice before I landed successfully, and then when I finally landed properly it ran out of fuel too, so I finally had to resort to mechjeb to get both kerbals home.
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