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Myslius

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Everything posted by Myslius

  1. Calculate approximate usage, lets say 40-60/min. and double the amount for generation 120/min. + Add a spare battery with usage turned off, in case something goes wrong. oh and total amount of battery capacity should also exceed the total circular orbital time * approximate usage * 2. No need to do exact calculations, just approximations + spare.
  2. hyperedit is kinda cheating. Think of it as a challenge.
  3. I'm building a mun base and I need some suggestions. Heres how base prototype looks like: Garage for rovers and hangar will we added later. But that's not important. I have successfully landed and constructed some bases before. Just... this one has some unusual shape + some of parts are way above the ground (bridge). So my questions are: 1) Into which pieces would you split this base for transportation? 2) How would you put those pieces together? (especially the bridge)
  4. I'm always testing manned ships before any flight. Playing on hard atm. So far no losses. If i loose any kerbal i plant a flag in KSC to honor the dead. Very important.
  5. I would like to see: the total amount of all science in the game is equal to the total amount of whole research tree. + Contracts give no RP.
  6. The terrain is visible as posted above: the highest point (6401m). Well, my orbiter orbits at 5.990&5990 near equator. so far no crashes. I can confirm that it's not possible to measure a temperature above 6km. A bug. Edit:Sat crashed too. Impossible to keep in low orbit too?
  7. to #1: So you would rather do contracts than do it all by yourself? I don't see how some commercial contracts could drive the space program. It doesn't work that way in the real life. I would rather direct the whole space program myself. It was more fun to do science in old days. We wouldn't have this whole discussion if it worked now. In old days you just go to the unknown and explore, not just do some contract and get some fixed amount of science. I'm completely against that. Contracts should give no science.
  8. I think vexx32 is right. It's quite a simple calculation. Hope to see it fixed. It's quite a noticeable bug in KSP physics.
  9. I think it all comes down to performance vs. reality ratio. KSP takes a lot of shortcuts for calculations. But, if there is any possibility to add it (even with some performance drop) i would like to see it. Maybe enabling it thru Alt+F12 window. Or maybe it's not that performance consuming feature?
  10. Thumb up for this one. Personally, i would love to see my station spinning forever. http://forum.kerbalspaceprogram.com/threads/106311-Artificial-Gravity-Station
  11. Download http://www.filedropper.com/mysliusags Version:0.24 Parts:700+ Non-Stock I will redo it for 0.90, stock only, one way or another. Here's the thing, I've added 3x3 structuralPanel to it. Why? Because it's not good to have a height of the ceiling as 2, it must be 3. When the height=2, kerbals might hit the lamp on the ceiling with their heads while driving a rover and die. Even if i keep the rover low, it might still happen. Also camera control is way harder with height=2. I could make height=3 from stock parts, but i'm afraid that the part count might reach 1000. I could make this station smaller in radius, just to reduce the part count, but, station won't be that round. A dilemma.
  12. I would suggest 3 things: 1) No repeatable contracts at all. (because it's grinding and it isn't fun) 2) Contracts give no science (you can earn all the science from contracts now, which makes no sense. The science should be collectable only from science instruments) 3) Need alternative way to earn money in the late game, when all contracts are over. I recommend asteroid/planets mining.
  13. Keep the navball up by default when switching to map view at flight. The first thing i do when going to map view is bringing that navball up. I guess some of you do the same. A simple suggestion, probably changing from true to false somewhere.
  14. My Fuel Station, under construction: Have put it in Kerbin's orbit: Mitler Kerman works 24/7 in this station. A view from his "desk". Looks really good, especially when some huge ship docks in this station (notice docking port on top).
  15. Well yes, KSP is a bit more advanced in technologies, we colonise other planets I think He3 could be a great choice. We kinda do have fusion at the moment, just in laboratories. 2013: "the amount of energy released through a fusion reaction exceeded the amount of energy being absorbed by the fuel. It's the first time this has been achieved at any fusion facility in the world." So fusion works, everyone knew that already. 2014: Lockheed is working on the design, small enough to fit on the back of a truck, could be ready for use in a decade. Things do get smaller.
  16. I'm a bit surprised noone mentioned Helium-3. It's the future. Heres the thing. There is no helium-3 on earth. Total reserves of helium-3 on earth is 65 pounds. On the moon, however, there are plenty of Helium-3. The second space race is happening now, and it's for the helium-3. "Helium-3 on the Moon Can Provide Mankind's Energy Needs for the Next 10,000 Years." "Each year three space shuttle missions could bring enough fuel for all human beings across the world" "China's State Administration of Science, Technology and Industry issued a statement Sunday that the next Chang'e-4 mission will be to launch an orbiter that will circle the Moon and then return to Earth. This is a vital step towards establishing the capability for transporting helium-3 from the Moon back to Earth and is preparatory to the 2017 Chang'e-5 mission testing the capacity to gather samples on the Moon" "According to an official statement released in January, the mining of helium-3 on the Moon will be the main purpose of the Russian space exploration program." China, Russia, USA, even Canada all are working on Helium-3. Taking this into account i would like to see helium-3 mining. Also i second that other resources, such as rare metals, required for unique and more powerful engines, or resources for lightweight ship bodies should be mined too, from other planets. This would give another purpose to visit them.
  17. Oh and almost forgot one more important thing: When you dock a ship, or a station, only 1 connection is made, you should be able to make multiple connections, same applies to ship building. Basically you can't create closed loop, this highly limits creativity. From programming point of view: atm, the structure of parts is a tree, it should be a graph. vs. - - - Updated - - - Ah, #2,#3,#4,#5 are in not to suggest list. I understand now... you have others works to do.
  18. *Science from space contract needs rebalancing (rethinking) *Boosting science from money is OP (around 10 times) I do play on hard mode: "Science from space" contract gives 22k$ and 1 science. Heres the thing: you can build early game bullet (costs 2k$) with: thermometer+antenna+probe+2solid fuel boost engines+separator. By going directly up, you reach a speed of 2800m/s at 50km altitude, also you can time warp to do it faster. It takes about 15-20 seconds to complete this mission from launch! Including measuring temperature and sending a report. After you complete this contract, it's possible to "respawn" this mission again (endlessly). To do that you need 1) go to contract center 2) map 3) contract center again. (no need any time warping) If you have science boosting from money enabled, you can earn 70 science per launch. Or somewhere 5000 science points in an hour. Basically in 3 hours of such "playing" theoretically it should be possible to research everything and upgrade almost/every building (hard mode). Doesn't seem right. Surely, i haven't tried it tried to do it for 3 hours, because it ruins the game, only did it for like 30 times in a row, but i think the problem remains. Anyone willing to "play" for 3 hours to confirm? - - - Updated - - - Some other things that i would like to see in game: #1 In-game parts editor. #2 Resources extraction: how about, extracting some metals and building ships from it? Maybe even ability to build ships anywhere you like (if you have a factory) #3 Colonisation parts. #4 Delta v info panel from building upgrade. #5 How about Kerbo women? Right now, crew for colonisation are like: bill and bob
  19. Is it good now? Not sure what was wrong, i was able to see pictures. In case it doesn't show again: http://postimg.org/gallery/1ilc3rl0e
  20. I always wanted to create artificial gravity station (AGS). Today have found some time to do that and I would like to share my work. The goal was to build whole station with interior, capable of generating 1G. Here's the results, a ring shape space station: By rotating this station you can generate artificial gravity and literally drive inside the station: I've learned that you can't use standard rover with only wheels and electricity. Artificial gravity in KSP doesn't work that way. You need to attach some kind of engine. I've used RCS to do the job. Also, you can't steer with wheels, it's strange but steering doesn't work as supposed to. To bypass that, you need to attach RCS trusters for steering (left and right in front of the rover). The end result is quite good, and it's possible to drive inside the station (when artificial gravity is on) without any problems. Heres how the garage and rovers looks like: What kind of station without food , here you can see a kitchen: I know, you probably will say: A kitchen in KSP? You must be mad... Yes, a bit mad.. At the end I've tried to generate maximum G. The station was spinning like crazy (but didn't crash): A total of 20G was generated. The station barely stood alive. The floor split into pieces: (Notice: accelerometer is attached to the rover to measure G forces): Over all, I had a great time streaming today: http://www.twitch.tv/myslius Unfortunately twitch didn't save my stream. Well, you can enjoy the pictures Also, i can confirm that kerbals can't walk in artificial gravity, they just roll around. I hope this bug gets fixed soon, so that people can enjoy AGS. If you have any questions, feel free to ask Peace out.
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