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fireblade274

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Everything posted by fireblade274

  1. So I was reading the article about the up and coming relay expansion of the game coming out in 1.1. You should go reading it now, its interesting. Any who, I started to question why there was no mention of bug fixes that were being implemented, and only new features. I commented on the article, and wanted to post it as a thread in an attempt to get more eyes on it. Here is it below: "I mean yea this {the relay game mechanics} is cool, sounds like a good addition to the game. But in my opinion, I wish more focus was put into de-bugging. I've got to restart my career yet again due to the nullreferenceexception bug; its got something to do with the "claw" part, one of the buggiest parts in the game, and long story short it freezes parts of you craft/space-station while in orbit, tearing it {expensive space stations} apart. It has been named the Glue Kraken. One you get it, re-loading a save before the nonsense will not help you and however many hours you put into your career go down the drain. The game is awesome, and I do want to start again, but one of the things i want to do is move asteroids to space stations so they can have fuel for a good while. Its a fantastic expansion of the game, but if I try to do it again, will I have to restart everything all over? Will this new update of relays add another bad bug? I just want the game to work correctly. Bugs that don't crash you game file are overlook-able, but if I have to keep restarting my career and going back to square one after tens of hours of game time and ship designing, because of a stupid bug i may encounter again..... Sigh, I don't know what else to say. I'm quite torn" Does anyone else feel this way? *I've known of the Bust thread started by Claw about the Glue Kraken and the glitchy-ness of the grabbing unit; the Glue Kraken is currently the bane of my career's existence. You should go read that now to. I will try to recreate the glitch and add to the discussion when I have a moment. First I need to find the will to start another career again. Should I even do that or wait for 1.1? In the end, I trust and hope Squad knows best EDIT - I would like to add I do not use mods and do not plan using them either.
  2. What a very knowledgeable and helpful response diomedea, I can tell you know your ..... I will try and do as you suggest and give the station more time to "settle" before leaving it or time accelerating. I hope Claw sees this! Maybe it could help with the frozen orbits bug *Rep added*
  3. Yep the game is pretty broke right now, I can't even play without redoing my career. Again. With no certainty that .... won't happen again? Yea I'm good.
  4. This is what I found in my output log at the time of quicksaving, undocking my spaceship at the station, engaging RCS, and pulling away from the station. Everything around my ship was getting thrown around like a rag-doll but not breaking, after trying to time accelerate away from the station. Why does this happen? I don't want to start a new game just to do the same thing again that breaks the game. Does it have something to do with the docking ports? Below is a copy of a section of my output log. I also see this bug here (http://bugs.kerbalspaceprogram.com/issues/2349) that seems to have some of the same traits as the problems I'm having, such as everything else getting torn apart. Game State Saved to saves/KerboDyne/quicksave (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Game State Saved to saves/KerboDyne/persistent (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [CurrencyConverter for Fundraising Campaign]: 0 Reputation taken, yields 0 Funds (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [FLIGHT GLOBALS]: Switching To Vessel Ferry2 ---------------------- (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) InternalSeat: Cannot find seatTransform of name 'Seat_UpLeft' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) InternalSeat: Cannot find portraitCamera of name 'Camera_UpLeft' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) InternalSeat: Cannot find seatTransform of name 'Seat_UpRight' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) InternalSeat: Cannot find portraitCamera of name 'Camera_UpRight' (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) InternalModel error: Part Crew capacity is 4, but 6 seats are defined in internal model (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) stage manager resuming... (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RCS lock/unlock (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) RCS lock/unlock (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Packing SS2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unpacking SS2 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unpacking Ferry2 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Packing SS2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unpacking SS2 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Unpacking Ferry2 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [PlanetariumCamera]: Focus: Ferry2 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Maneuver Mode enabled (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Packing SS2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) SS2 Unloaded (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_InverseTransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.InverseTransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.SetDriveMode (DriveMode m) [0x00000] in <filename unknown>:0 at ActiveJoint.Terminate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartDestroyed (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Unpacking Ferry2 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Warping to UT:656470189.9. Max Rate Allowed: 100.0x. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) HighlightingSystem : Multiple Highlighter components on a single GameObject is not allowed! Highlighter has been disabled on a GameObject with name 'model'. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Loading: crewReport@KerbinInSpaceHigh (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] - Error in - BaseConverter_SetupModule - Object reference not set to an instance of an object (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] - Error in - BaseConverter_SetupModule - Object reference not set to an instance of an object (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] - Error in - BaseConverter_SetupModule - Object reference not set to an instance of an object (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] - Error in - BaseConverter_SetupModule - Object reference not set to an instance of an object (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] - Error in - BaseConverter_SetupModule - Object reference not set to an instance of an object (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] No Implementation of IsSituationValid in derived class (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] No Implementation of IsSituationValid in derived class (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] No Implementation of IsSituationValid in derived class (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] No Implementation of IsSituationValid in derived class (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Rendezvous]: Now tracking SS2 vs. Ferry2 (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [Rendezvous]: Tracking SS2 vs. Ferry2 ended. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] - Error in - BaseConverter_SetupModule - Object reference not set to an instance of an object (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] - Error in - BaseConverter_SetupModule - Object reference not set to an instance of an object (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] - Error in - BaseConverter_SetupModule - Object reference not set to an instance of an object (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] - Error in - BaseConverter_SetupModule - Object reference not set to an instance of an object (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] - Error in - BaseConverter_SetupModule - Object reference not set to an instance of an object (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] No Implementation of IsSituationValid in derived class (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] No Implementation of IsSituationValid in derived class (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] No Implementation of IsSituationValid in derived class (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) [RESOURCES] No Implementation of IsSituationValid in derived class (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) SS2 Unloaded (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) Can't remove Part (Script) because PartBuoyancy (Script) depends on it (Filename: Line: 1346) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException at (wrapper managed-to-native) UnityEngine.Transform:INTERNAL_CALL_TransformDirection (UnityEngine.Transform,UnityEngine.Vector3&) at UnityEngine.Transform.TransformDirection (Vector3 direction) [0x00000] in <filename unknown>:0 at ActiveJoint.getControlOrt (Vector3 refAxis, PartSpaceMode mode) [0x00000] in <filename unknown>:0 at ActiveJoint.applyCoordsUpdate () [0x00000] in <filename unknown>:0 at ActiveJoint.onPartPack (.Part p) [0x00000] in <filename unknown>:0 at EventData`1[Part].Fire (.Part data) [0x00000] in <filename unknown>:0 at Part.Pack () [0x00000] in <filename unknown>:0 at Vessel.GoOnRails () [0x00000] in <filename unknown>:0 at OrbitPhysicsManager.LateUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Packing Ferry2 for orbit (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) NullReferenceException.... and it keeps on going something like that. I reloaded my quick save a few times to soak it all in..
  5. Okay so I decided to give it another go and not only did I encounter the same problem, but the same problem would happen if i time accelerated while docked with my station now. Everything would start moving around violently. I scanned the output log, and though I have zero knowledge of code, I did see "nullreferenceexception" in there. Can anyone have a look and confirm? Why does it do this? How can you prevent this from happening? Please let me know when I can throw my controller at the wall Just go to quick save and attempt to time accelerate. output log https://www.dropbox.com/s/kay6r5ocnb3ohs8/output_log.txt?dl=0 persistent save https://www.dropbox.com/s/n09fmnup907fbxx/persistent.sfs?dl=0 quicksave (to get directly to ship) https://www.dropbox.com/s/y0gx99pld7zx41u/quicksave.sfs?dl=0 If anything else is needed please let me know
  6. I am having the basically the same problem but im also getting a message saying "can not time warp while under acceleration". I have a thread about it here http://forum.kerbalspaceprogram.com/threads/126526-Multiple-glitches-Have-pictures-exploding-spaceplane-after-reaching-orbit-and-claw-glitch
  7. Holy crap if I have to restart my career AGAIN i'm going to flip out. I've put 818 hours into this game in total, already had to restart after 1.0 came out because of new glitches in old file; put in another 200 hours into that (moved my space station from kerbal to Jool AGAIN) 1st time - https://www.dropbox.com/s/kw9za3bi1hczmkk/2014-11-11_00001.jpg?dl=0 put it kerbin to Laythe 2nd time - https://www.dropbox.com/s/39el19t4xgwvoml/2015-06-22_00007.jpg?dl=0 kerbin to Jool because it seemed a better option. I don't want to have to do it all over again a third time. I know i'm whining atm but oh my goll this game has eaten up so much of my life; and the time is not getting saved, but rather getting sucked into a black hole with no hope of ever seeing this universe again. I wish we knew exactly what is causing this "Cannot warp under acceleration" crap. - - - Updated - - - I was also getting a "cannot warp while under acceleration" message when i was below 1mill km of jool, but unlike my encounter with this in Kerbin orbit, I was able to "alt>" time accelerate through it AND survive the "glitch" encounter. In Kerbin orbit, as you can see from my picture in first post, my ship eventually exploded. very weird.
  8. Yea thats it exactly If there is any other information I can provide to get this fixed please let me know.
  9. I feel you guys. It really is not that playable; somehow, someway, ill do something within 2-3 hours that will glitch out and ill just lose progress even though I don't play with mods. It is very disappointing. I would expect this from Beta or Alpha, which this game was in forever, but not in 1.03/4. I have played 818 hours of this game since i bought it in Alpha. So I validated my game cache, it found 2 files and did whatever with them, and then I was able to get above 80km and dock with my station at 250km. Did my crew transfer, refueled, undocked, did retro burn for reentry, and the same thing happened. "can not warp while under acceleration". having engines on did not change any speed on nav-ball HUD, in fact it stopped changing at all. And once again, 2 hours of my time wasted. https://www.dropbox.com/s/3xgcwog878t8ag5/2015-06-24_00017.jpg?dl=0 before this happened i was able to get a picture of homebase without moving my station from the inside of the science module. https://www.dropbox.com/s/otlwwkeztjrdtqi/2015-06-24_00016.jpg?dl=0 This game literately has so much potential but it is neck deep in bugs. I'm going to play fallout nv now.
  10. I updated my post with system info. I run the game off Steam and it has been updating it since i bought it. I started a new career in 1.01 because my old file got bugged out by the updates. - - - Updated - - - I played past the Grabbing Unit issue, but here is my persistance save with my spaceplane and everything https://www.dropbox.com/s/n09fmnup907fbxx/persistent.sfs?dl=0 - - - Updated - - - Ferry2 (spaceplane) craft file https://www.dropbox.com/s/qwl278oby8ul2z2/Ferry2.craft?dl=0
  11. Running most recent game update 1.03/1.04 on steam windows 8.0 4690k OC hd6950 2gb 8gb memory OC Trying not to vent. but this all still soooo buggy. over the past day ive experienced multiple glitches, with these 2 to point out. So it starts off here at the first picture, im position like so and was attempting to couple the inner module/lander in the cargo bay to the grabbing unit on the larger ship, lower part of cargo bay. https://www.dropbox.com/s/48pbvqvkt6lwhq4/2015-06-24_00003.jpg?dl=0 As I make contact with the rear of the inner module and the grabbing unit, the camera view kept going and did not stop for a few seconds. The screen was locked and left some HUD displays up while others are gone. I forget if I reloaded or had to force exit, but regardless I attempted again and got around the issue by using the grabber on the inner module/lander to grab the upper part of the cargo bay, and not use the other grabber at all. Odd because I had used the grabber on the large ship before in its same position to grab a stranded command pod for a mission with no issue. https://www.dropbox.com/s/bl0xd7jjwj026yb/2015-06-24_00001.jpg?dl=0 Aferwards, I decided to use my space plane to transfer astronauts between the ground and who was on the station (docked with the two other ships as seen in other picture). Everything was going well till i hit 80km, when i was told I couldn't not time accelerate under acceleration, when I had engines off. https://www.dropbox.com/s/ynql10g8q427fr7/2015-06-24_00005.jpg?dl=0 https://www.dropbox.com/s/s1m2lhckrnngs8a/2015-06-24_00006.jpg?dl=0 My vessel responded very oddly in this glitch. Even if engines were on and using fuel, the craft did not register any movement or change in Delta V. Ailerons would move and reaction wheels would be running, but no movement whatsoever. (Tho correct me if im wrong but I believe the solar system and its objects move around you and not the other way around. so everything was at a stand still?) https://www.dropbox.com/s/iru44zgmq2bjc49/2015-06-24_00007.jpg?dl=0 https://www.dropbox.com/s/ehxlgu732d6r4ao/2015-06-24_00008.jpg?dl=0 Oh yea and then my ship exploded killing the crew cabin members. Revert flight. Become very angry. Stopped playing and began typing this stupid thing up instead of playing. https://www.dropbox.com/s/3nd9ctoc46ew0zq/2015-06-24_00004.jpg?dl=0 and here's something from 1.02 a week ago that pretty much is what i feel like right now. https://www.dropbox.com/s/a3ak9hb1zju3yxo/2015-06-11_00004.jpg?dl=0 Look very closely at his face. https://www.dropbox.com/s/8nz9qffblqnok0g/2015-06-11_00005.jpg?dl=0;.;
  12. Yea i tried backing off, exiting game, reloading; not working still. That has helped with other bugs but, not this one. Attempting not to vent.
  13. I have pictures https://www.dropbox.com/s/mroicam7t5vt1zv/2015-06-22_00003.jpg?dl=0 https://www.dropbox.com/s/6ybkwv5lje6ob9a/2015-06-22_00002.jpg?dl=0 In the first one, after realizing the magnets were not working, I tried lining it up and RCSing into it by force; to no avail. I can't revert and I'm frustrated. So many bugs in this game. KSP 1.02 Windows 8.0 4690k HD6950
  14. This memory leak will be (and has been) the death of me and is the reason why Jebediah is currently dead. I cant remember 100% of the time to press F10 for each flight! This needs fixing very soon
  15. so i have this small lander with 2 atomic engines. ive landed at Ike, shut off engines, but the heat is still rising and nothing is going down. I have a heat shield, but i dont want it to run out before re entry. Why is my thermometer going up when im far from the sun, engines are off, and im landed? any ideas? Ill try to get a screen shot later
  16. You're correct Endersmens. After many (unhappy) testing, I do believe that is what was wrong! You sir are a gentleman and a scholar.
  17. First of all I just started a fresh game 2 nights ago so its a brand new career file. (I started it because my previous saves were glitched out from the previous game versions;. Yea. So its been freezing randomly every half hour. The last time came only 10 min after the previous. Some of them report errors, some not, but they all end the same, and it does not matter what I am doing. They have been increasing in frequency and although it seems to save the moment it crashes its becoming so frequent its unplayable; not even enough time to land my craft from a low orbit I run windows 8.0 8gb ram i5 4690k OC watercooled to 4.25mhz 2gb 6950 AMD GPU Here is my persistence save; https://www.dropbox.com/s/n09fmnup907fbxx/persistent.sfs?dl=0 and some crash reports, most recent first https://www.dropbox.com/sh/4unrri6ari35kiw/AAAApY1-RsI0LOznZ82ULa_ca?dl=0 https://www.dropbox.com/sh/2ga8n52kz9okb4z/AAASaWNJnjRtlwxhwke0rgm3a?dl=0 https://www.dropbox.com/sh/a0jybjqn1vcpfdc/AAB0MMk3MGbglBJ1cmF4suVHa?dl=0 https://www.dropbox.com/sh/0z4grjdydhkusrx/AABMvot9MinngwFQokDfiMkTa?dl=0 https://www.dropbox.com/sh/fr6zrg728j1uf7g/AABpjnz2tFIuHSPw70G6JZ8Ma?dl=0 Let me know if anymore info is needed. This is really a pain in the ass as ive been playing all through the night:confused: and it didn't used to be like this earlier. I have done nothing potentially game breaking or out of the ordinary to the best of my knowledge.
  18. SO i just got the update, and now i cant fly any ships already on missions from the observation building. the fly and cancel buttons are not lit and when i click on my Laythe station it just takes me to the planet, not the station. It still shows the station and its orbit, i just cant fly it anymore..... any one else with this problem? running windows 8.0
  19. ok now i figured it out, here is persistence file https://www.dropbox.com/s/n09fmnup907fbxx/persistent.sfs?dl=0 I also put in my Dxdiag file https://www.dropbox.com/s/rb6n2keu8u6163l/DxDiag.txt?dl=0 again I already checked from the progress, contract, and roster sections, and all the crew names in the progress and contract groups showed up in the roster. Its pretty big... anything you can find in it that'll help this bug much appreciated!
  20. So I just checked from the progress, contract, and roster sections, and all the crew names in the progress and contract groups showed up in the roster. I don't know what to do..
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