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Cubix System

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Everything posted by Cubix System

  1. Hello. Big thank you for this great work! I think I found a little, but annoying bug in motors models. I am using Kronal Vessel Viewer (https://github.com/bigorangemachine/ksp-kronalutils) and on its screenshots your motor models look a little ghostly But old IR models and Truss parts look fine. Its very disappoints me because when I make a cad-like picture motors disappear (Edge-detection dont detects them) I posted my problem here, because I think its a problem with models (maybe wrong materials or shaders?) and your other models display correctly. Sorry for my English. Thank you again for this cool models! P.S: Athlete parts and Grabber have this bug too.
  2. Anyone wants more completed ammoboxes configs for KAS? I embed Acea's KAS ModuleManager config into individual parts config, add missed baha30mmAmmo config and embed Acea's Hydra-70 resupply box and BigNose's cannon shell ammo box. I think this changes need to be "out of box".
  3. I am writing some scripts with kOS Scriptable Autopilot System, can you add fire action in actiongroups to turrets (just like missiles have)?
  4. Big thank you for this great mod. Now with this and kOS I can make virtual robots. Can I tweak a dockingwasher_free cfg to make it able to lock? (or make Rotatron free movig with abilites to lock and rotateLimits)
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