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gom jabbarwocky

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    Rocketeer
  1. Yesterday, after performing the final maneuvers on a painstakingly planned out Munar landing mission, it turns out it coincided with a syzygy. Solar panels useless, my electric charge slowly dropped to zero and I was dead in the water. Boom.
  2. Is this still true in 1.0X? I was unsure if the Klaw could still be used for fuel transfer.
  3. MechJeb is real, but I would say that as a new player, resist the temptation! I, too, once thought as you did, ezequielandrush, but persevere and you will learn the ins and outs without sacrificing your agency to our robot overlords! I kind of have to agree with regex here - not that I would chastise someone as being a cheater for using MechJeb, but that in using MechJeb you are cheating yourself out of learning to do this stuff yourself. Yeah, it's hard, but when you figure it out you'll feel like a space wizard.
  4. Huh. Good to know. Next time I won't go so far out of the way for my biome science!
  5. Congratulations! It's moments like the ones you described, DarkGravity, that make KSP the best. When you have a breakthrough like that, you feel like a space wizard, it's awesome. I've been playing the game for almost a year now, but I've barely scratched the surface (I've barely left Kerbin's SOI, and spaceplanes remain my greatest weakness!), but I know that someday my perseverance will pay off! Then, there will be no more worlds to conquer.... Until I install some mods to add more planets and star systems, of course.
  6. Most of the time I don't even read the ridiculous gobbledegook. However, if you read them out loud in an authoritative voice, they're usually hilarious.
  7. Personally, I utilize offset clipping sparingly. Usually to clip batteries halfway into my command pods or to stick a probe core into an advanced inline stabilizer or whatever. Going crazy with clipping feels, I don't know, dishonest? That's just how I play the game though, I've seen a lot of cool crafts on the forums that use clipping, and I'd hate to rain on their parade. I feel similarly about mods, as I'm also a strictly stock player. Just not my thing, but I don't consider it "cheaty". It's a single-player game, so there's no harm done.
  8. I figured as much. I also figure it won't be long until someone makes a mod so that tourist xp might actually be relevant and not merely an odd side-effect.
  9. Man, I feel like a weenie, but I use nodes pretty much constantly if I'm in space. Circularizing to orbit? Maneuver node. Going to the Mun? Maneuver node. Orbital rendezvous? Maneuver node. I'm totally lost without them. In early career mode I grind away to upgrade mission control and the tracking station as soon as possible. I suppose if I really tried, I'd do okay without them, but I like my magic feather just fine, thanks.
  10. Incidentally, this is usually why the first facility I upgrade is mission control. Nice to have some breathing room for taking more contracts. Also, maneuver nodes!
  11. What is the story with tourists and XP? Does it actually do anything? Can you get repeat customers? I haven't had any. It's rather goofy. "Gwenchelle Kerman has advanced to level 1!" Level 1 of what? She's a Level 1 Tourist? Does that mean she gets new special Tourist-related abilities? So far, I've just thought this was a funny quirk, but I'm curious if it has any actual game effects or whathaveyou. Perhaps someone with more knowledge or experience can shed some light on this.
  12. Huh, okay, so I'm not the only one who has seen this. I thought maybe it was a bug I had caused due to incompetence on my part, but, nope, just a regular bug/weird quirk.
  13. Is KSP fun? Man, I sure hope so. I don't want to have to question what I've been I doing with my life if I haven't been having fun. I mean, if it wasn't fun, what was it?!
  14. I don't blame the new aero for my failure to successfully build spaceplanes. I couldn't successfully build spaceplanes in old aero, either. Every update to the game just has me feeling like that turtle trying to climb out of a well.
  15. I can understand why some prefer to play sandbox, but I like my space program having a history and a "nothing wagered, nothing gained" attitude.
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