[1.10] Tilt'Em (Planetary axial tilt) in KSP1 Mod Development Posted October 28, 2018 · Edited October 28, 2018 by marcushouse 11 hours ago, ZingidyZongxxx said: I'm having this same issue in 1.1. I'm also having a much more annoying issue that pretty much breaks the mod for me, not sure if anyone else is having the same issue. Basically the rotation of Kerbin in the tracking station seems to work fine, but it doesn't work correctly when viewed from vessels. Kerbin is tilted, but its axis of rotation is still vertical. So, instead of the axis of rotation going through the poles as it should, the poles just rotate around a point ~23 degrees off. This is very strange, as it only seems to affect certain vessels, possibly anything launched after I installed this mod? For example, I put a plane on the North pole to see if seasons would work properly and they did not. Meanwhile, if I load up a vessel that's been orbiting Kerbin since before I installed the mod, everything seems to be working fine. Any clue what's causing this? EDIT: Turns out it's actually not an issue of whether the vessel was there before I installed the mod, it seems instead to be caused by vessels on Kerbin rather than orbiting something. So, from the perspective of a rocket that hasn't been launched, things won't work. But if that same rocket is in orbit, things work fine. Very strange. Yes I am having this issue as well. Everything looked wonderful from the tracking station until I went in to launch a vehicle. I was trying to find my launch window when I realised that KSC was rotating under the equator the entire time (tilt seemed to be totally locked all of a sudden. Also, another strange thing I am seeing when in orbit is the whole galaxy swaying back and forth. It's all very weird.