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Sanguine-Fiend

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Posts posted by Sanguine-Fiend

  1. He's like a tourist - he'll be gone when the mission is over (but I suppose you could keep him hostage and not complete the contract).

    Thank you for the reply and your mods that bring great variety to the game. Is there any simple way that I could tweak something for all those contracts so I could just bring one of my own scientists to the mun, so they get the experience rather than taking a different stranger up every time.

  2. They vary, and there's no fixed range, it's all kinetic energy. If the target if much higher than launcher then the range is really small, and vice versa. YOu can test it, just fire them at a target far far away.

    Cheers Pal, I will do some testing.

    Is there ever any reason to choose one air to ground missile over the other or are all stats the same and its just the model that changes?

  3. Thank you for all the work, I initial took one look at the cfg and realized this is not where my expertise lies and i'm going to play the .... out of this and hopefully give you some useful feedback.

    1. Started a brand new career, and the first contract asked me to recover 'Volven' (Love the name!) I got confused because I'm thick and Volven was already in my Crew complex, however a second contract then appeared spawning him and a turret, which I then actioned and completed both contracts. Do you think expanding the description in the first contract to refer that this is completed by accepting another contract, as at the start of my career we only have two contract slots.

    2. Is there a way to make that mysterious contract that gives you a billion science and cash a one time thing, I've declined it, but it comes back every now and again and I would be very upset to accidentally accept it. (I'm confident I could just delete that mission file, but if there was a tweak it would allow the process to feel a bit more seamless)

    So far that's all I've done as I've a few more rungs to unlock in the tech ladder before I get my weapons and I would be much more interested in building my own crafts and have not tried your kreigslist ones.

    My ideas:

    1. I recall a rocket with translational thrusters in the Armoury pack which would be great for a contract asking you to shoot down satellites, debris, stations in space or on other orbital bodies.

    2. Mission that requires larger aircraft, ie the contract parameters state that you must have a certain mass, or 4 engines, carry x no. of bombs and that the target is spawned 600k away. I would just like to build a larger bomber and want a contract to pay for it.

    Thanks again.

  4. Gents,

    Any tricks to get the RPM working? Got the most recent maintenance port, and installed RPM through CKAN. Screens are a bit jittery and the [h=4]PFD: Primary Flight Display (Navball style display) is black and white and hollow. Is anyone else experiencing this or is it just me? I aspire for a IVA only game and I couldnt think of a better cockpit than that S2.[/h]

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