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Sanguine-Fiend

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Posts posted by Sanguine-Fiend

  1. Guys

    Are there any current known issues that are causing the inability to right click on parts either in flight or the construction yard to bring up the tool tips?

    I am running the 32 bit version through steam with open gl and CKAN all my mods are uptodate and KSP is using about 2.3 GB of RAM.

    Happens in my persistent save and the new game I started.

    Cheers

  2. Think I worked out the kspapi issue. I removed all mods and started reinstalling one by one until it broke ProcParts. Procfairings was out of date.

    I've the same issue, but I don't use procedural fairings. My only mods out of date are contract modifier and recoverall.

    Fixed: found an outof date 'kspapiextensions.dll' in tweakscale or tweak everything it was only 40kb and all the others where 120kb so just swapped it.

  3. In the OP Kospy recommends removing the MM cfgs that allow you to grab parts with KAS from the KAS folder. I think this is why the KIS restrictions don't apply to certain parts. My understanding is that this functionality will be removed from KAS when it is updated.

    Cheers buddy,

    I remapped the KAS key to P instead of G and this has solved all problems. However I have identified something new:

    I have orbital material science mod or some such, it often gives me two part contracts:

    1. Run experiment X in orbit.

    2. Recover Experiment X at Kerbin.

    So Get my rocket into orbit, out goes the engineer and places experiment X (POSA I / PPMD) it does its thing and runs the experiment. When complete and finalized, engineer goes out and recoveres the experiment and store it in his inventory. The ship lands on Kerbin, and I recover. I get the science from the experiment, condition 1 of the contract is completed, but not condition 2. It is as if placing it into the inventory hides the part from the contract gods.

    It is a trivial matter as I force complete in the debug menu. Just wondering if anyone else experiences this problem and has a fix?

    Cheers

  4. Much appreciated buddy, KAS is one of my favourite. However I may be getting confused. I am using both KAS and KIS. KIS only allows your engineer with the correct tool to attach and remove things?

    However I can find that any member of the crew can attach and remove things with a slightly different sequence of events, is this functionality granted with KAS? I don't wish to remove KAS as I love my winches etc, but |I would prefer it if I could restrcit attachment etc to just the engineer class.

    edit ive read some previous posts and others may mention the same thing. Im a simpelteon really, never left the Kerbin SOI.

  5. Yes, no problem there, but there's nothing more fancy tech tree wise than requiring advanced motors like the larger stock wheels. Costs are likely all over the place - it's something I tend to overlook as I never play career, but will get sorted out eventually. You may wish to config edit in the meantime.

    Oh, there is one known career mode bug that just appeared in .90: KSP detects the tracks as way larger than they actually are, which can cause problems before assembly buildings are upgraded and still size constrained. Its a game bug I can do nothing about, I'm afraid. All other parts will be fine, though.

    I'll add that to the OP, it will confuse a few people otherwise, no doubt!

    Cheers Pal, Much Appreciated

  6. I can't recreate that, what mods do you have installed? Also which OS and KSP 32 or 64bit?

    Thank you for your response. I am running windows 7 64 bit, and running KSP 32 bit through steam.

    i removed the game and downloaded a fresh install and added your mod only (one of my favourites of course) yet still in sandbox or career the wedges no longer give me the option to remove casei g.

    All other functionality remains.

  7. Just by chance I thought I would try this and now I don't go anywhere unless its IVA so thank you to all involved in the creation and maintaining of this.

    However a quick trivia question, I am playing career mode, hard and thus far I've only got access to MK 1 Pod and cockpit and the inline all of which work great RPM. However I started a sandbox game to try and build a plane that could lift and spent ages designing one with the MK 2 and 3 cockpit only to get it on the runway and find that the mark 2 didn't work with RPM and the mark 3 IVA isnt finished yet (Should have read the fine print!).

    I've downloaded the ALCOR, and a Taurus Cockpit which all work wonderfully with RPM, can you recommend any other cockpit mods that are known to be working with RPM in this current version.

    Thanks again.

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