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whiteout1911

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Everything posted by whiteout1911

  1. Does the probe need to have EC left to activate an antenna/change the direction?
  2. I have a KerbalEngineer EngineerChip (that has a simple ModuleSPU module) onboard of my rocket. That rocket though is controlled from a manned mk1 pod, and still, as soon as I set a target, the Flight Computer spams: Out of power, cannot run "Target: ..." on schedule. How can I fix that without removing neither the Chip nor the ModuleSPU from it?
  3. Hey man, love your work! I just had one gripe with it: When recovering experiments from vessels/stages that were recovered by StageRecovery, contracts would not complete. As I cba to manually complete the contracts via the debug menu, I modified your plugin to support experiment recovery via StageRecovery. If someone is interested (modified *.cs is included): http://www./download/aqzu2tj26ortugy/OrbitalMaterialScience_0.5.1_StageRecoverySupport.zip (StageRecovery is obviously required!)
  4. Yeah, shoudve mentioned that. SCANSat is up-to-date as well.
  5. Yep, I will post a clean log later. In the meanwhile, this is what the debug console says after I switched to the VAB:
  6. I have a problem with a SCANSat contract. Both ContractConfigurator and the Contract Pack are up-to-date (0.5.9 and 0.5.0 respectively). I am trying to to the "Altimetry Scan of Kerbin" contract. I accept it and as soon as I switch to either the VAB or the SPH the contract disappears (and can be accepted again in the MC center).
  7. Just wanted so drop by and say that your wheels are awesome! And I have the same texture problem as Koosmonaut has them.
  8. Ah well, that explains it then, thanks! For what reasons are the science experiments disabled on everything but easy though?
  9. Hey guys. I just downloaded v 0.25.3. Is it intended that many parts are not available currently? Like the Seed Bank, the compressors etc.? Why?
  10. So to actually make the textures read only I need to explicitly create an ATM config file for each folder that I want that to apply to? DDSLoader does not make them read only by default and uses ATM config files for exceptions? Edit: Had a look at the src. I have to define exceptions, aight.
  11. @Starwaster Yes, I did test it with your module, no problems. I have to fix something else though, I'll reupload that in a second and add a license. Edit: Here's the download: http://www./download/e469ren9ir5v3hc/RotationAnimStopper.zip Released into the public domain: If someone has any idea why I have to loop through the ModuleAnimateGeneric objects instead of just being able to use I would be grateful.
  12. Hey guys, I wrote a module to stop the centrifuge animation. Compiled version and source: see below... Jut extract the archive content into your HabitatPack folder. It removes the option to reverse the rotation though.
  13. Hey guys, I've got the following issue with RT: I have a probe/satellite-delivery-rocket, which has no probe core of its own but a dp-10 attached. The rocket has 3 probes/satellites attached, and one of those probe cores is taking control during delivery (it's not optimal, but I might change that in Mk II of the rocket). When I first try to launch that rocket, I dont have a connection on the launch pad. I have to restart the whole game for it to initialize correctly and give me a connection. What might be the problem here? Addendum: The 3 probes/sats sit on decoupler ontop of a tri-stack which itself is directly connected to the rest of the rocket, where the dp-10 sits. I have another problem after decoupling one of those probes in munar orbit. It is linked to several other satellites by dish and omnidirectional connection, the flight computer symbol is green, i can access all actions when right clicking a part, but when i want to do something it says i dont have a connection. I guess that is a bug. How can I work around that to get my sat back online?
  14. Did you actually do that? Would you mind sharing that cfg?
  15. Hah, didnt know that exists and made every part KAS'able by myself (where it makes sense). Good thing I only had to do like 100 mods .
  16. Can confirm, only SRBs show up and one item in Aerodynamics.
  17. I am not that savvy with IR either, yet, but for my game I moved all the "basic" parts to Actuators.
  18. You should consider shuffling the reworked IR parts a bit around between Actuators and Robotics. I only play with the reworked parts and the Actuators node did not show up because I did not have anything else from that node. And that way I could not research Robotics and access the IR parts there.
  19. Hey guys, quick question: does kOS work with IR out of the box? If not, what else do I need?
  20. Hey man, I really love your work! Would you mind integrating the kOS-Terminal into the tech tree? In the mean time, could you suggest were you would put it so I could put it there manually for me?
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