My dV map says LKO, in stock, is 4,550 dV. I'm trying to efficiently park a command module in orbit to some early-career science. I've parked satelite contracts around the Mun, landed on the Mun (didn't have enough fuel to escape again, though. R.I.P. Jebediah Kerman), etc. I'm guessing I usually make up for my craptastic launch piloting by my ability to put every maneuver node I fly to 0.0 m/sec without overshoot. So the current vehicle consists of two vertically stacked SRBs (BACC initial stage, RT-10 2nd stage) and then 3.5tons of final stage including a -909, T200+T100 fuel, science jr, quad landing pods, capsule, mk-16, one PV panel, and a 2HOT. KER says 4,878 dV. By my understanding of the dV map, this should give me 328 more dV than I need to attain a 75km orbit. I launch, @2km alt I tip about 2 degrees to start the gravity turn. The rocket does not keep tipping. @~10km I ditch the BACC and light the RT-10. Now I'm tipping the rocket manually towards 45-deg as I accelerate. RT-10 quits @~25km and I light a full-throttle -909. At this point my Apoapsis is nearing 75km so it doesn't need to burn for long. I set a maneuver node for a prograde burn at the Apoapsis to circularize. Burn time comes up: 1m 52s. I have barely that much fuel full. As I climb to apo- my velocity is dropping into the 600m/sec range, and I end running out of fuel before I'm anywhere /near/ circularized. 4,878 dV becomes a suborbital flight. I'm pretty sure I'm flying the ascent wrong, but I can't find any guidance for getting to orbit efficiently - just people saying 'add moar boosters.' Is the dV map wrong? EDIT: Great analysis has helped me adjust the thrust on the solid stages, and change how I'm gravity turning. I was, apparently, making the turn 'too perfect' for stock's drag model as one of my errors. The rest was just the fact that solid boosters are crap and throw off the delta-v calculation in KER.