so I've been very into how all the Science stuff works, especially given the number of mods that add more Science Stuffâ„¢, but it seems like most of the mods I've seen and used focus more on high-tech, cool gadgets for mid-to-late game, which, while cool and all, is something that is irritating for me as someone who has difficulty getting enough Science early in the game. I was wondering if you might point out mods like the Banana Pod that offer low-tech, early game Science stuff, as well as tossing around ideas for parts in that vein. a sort of general brainstorm for people to look for ideas- and to point out real Science Stuffâ„¢ that we'd like to see Kerbalized. I for one would be interested in kinetic tests, AKA "dropping things from really high up and observing the splash patterns/craters/explosions," which is both a Real Thing and something I could see Kerbals doing. also some more long-term experiments would be cool, too- like a variant on the Materials Bay that operates for a long time, or stuff that feeds a small trickle of Science over a long period rather than instant globs of one-shot data. telescopes would be the obvious ploy for that one, as well as things like the effects of long-term zero-g on Kerbals (I know Bob's been on my orbital construction dock for something like two-odd years now, bossing around a cadre of Scientists and Engineers to build my damn rockets) and things of that nature.