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Everything posted by EdusacconBR
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
EdusacconBR replied to Nils277's topic in KSP1 Mod Development
i prefer to put them on top of a lander and detach them with separators/docking ports -
pra q as intakes? e manda ele em partes e docka elas, assim vai ficar muito instavel pra mandar
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[1.1.2] Kerbin-Side (v1.1.0) & Supplements
EdusacconBR replied to AlphaAsh's topic in KSP1 Mod Releases
Can i download the bases and turn off the 'launch from' thing?- 2,488 replies
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Buildings arround kerbin?
EdusacconBR replied to EdusacconBR's topic in KSP1 Suggestions & Development Discussion
ow, last time i visited that there was only the air race contract Thank you -
Buildings arround kerbin?
EdusacconBR replied to EdusacconBR's topic in KSP1 Suggestions & Development Discussion
kerbinside contracts are air races, and these locations allow you to launch from -
some buildings arround kerbin would be a cool thing, and contracts to go there and maybe take passengers/tourists there too? like the ksc 2 and desert temple, but with use
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
EdusacconBR replied to BahamutoD's topic in KSP1 Mod Development
Can you do the F-35 targeting pod? sorry for large image -
Cara faz qto tempo q vc ñ joga?
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
EdusacconBR replied to Nils277's topic in KSP1 Mod Development
yay -
Kerbal EVA max temperature?
EdusacconBR replied to Sharkman Briton's topic in KSP1 Gameplay Questions and Tutorials
you can turn on the temperature display on the debug menus, just go to physics and then thermal, then activate "Display thermal data on action menus" -
Intake air and LF
EdusacconBR replied to EdusacconBR's topic in KSP1 Gameplay Questions and Tutorials
the ammount of IntakeAir affects anything? -
when using basic jets and turbojets, a lot of intakes will use less fuel or it will just allow me to go higher?
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nave de grand tour é facil cara é so usar um tanque bem grande, nukes e um lander com ISRU acoplado em algum lugar
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
EdusacconBR replied to Nils277's topic in KSP1 Mod Development
isnt the new one going to have a new iva? keep the old and the new one -
talvez tenha umas 9000 nukes pode ser nave de grand tour
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[1.0.5] Kerbal Planetary Base Systems v1.0.2 Released!
EdusacconBR replied to Nils277's topic in KSP1 Mod Development
Nils, what about model switch button for toggling side airlocks? -
aspargus,moar boosters, ou manda varias partes e docka elas
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n da pra usar motor de jato em eve cara, só aerospike
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Banned for building bases on laythe
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i didnt TUBM realised the stock docking tutorial doent have dV enought