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Posts posted by PickledTripod
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I'd love ring-less versions of the engines as others requested too, if that isn't too much work. As always the models are amazing, stay awesome Nertea!
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Oh I meant the heatshield's auto-fairings. They are in the same model as the heatshield themselves so it can't be done with just a MM patch. I was thinking that I'd need to somehow import the .mu files into Unity or Blender and combine the stock heatshields with Ven's fairings, which seems pretty difficult if possible at all...
But actually Ven's fairing texture is similar enough that I can just recolor it and get about the same effect . Thanks anyway.
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If I like Squad's texture for the heatshields but want Ven's fairings, what should I do?
I mean, Ven's pack is awesome but some stock parts don't really need a revamp IMO.
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Had the infinite loading issue too until I updated KIS to 1.1.4. Turns out that CKAN is stuck on 1.1.2. And KAS isn't even there yet, I hope it's updated soon.
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there's a chance it might happen this weekend.
Hype Mode Activated!
EDIT: Propulsion+Electrical or just Electrical?
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yes
yes
thank you so much kospy!
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Saw this in CKAN this morning, looked at the date of the first post... How did I miss it? It's all I ever wanted, much simpler than Docking Port Alignment Indicator but it does everything I need it to do! Thank you so much for this awesome mod!
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These wings are awesome, now they're almost the only one I use! I really like being able to store fuel in them. But you know what they're missing? Outer edges. They already look really cool, with these they would just look perfect. Also it would be great to be able to reduce tip lenght to 0 or close to get real delta wings.
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Toadicus, this is an awesome mod and I honestly think that it should be stock. It always seemed stupid to me that the higher-tier stock antennas were literally useless, and RemoteTech with its directional antennas, signal processors that don't work with most mods and signal delay is just too hardcore. AR is right in the sweet spot, where it adds some immersive realism and additional difficulty without being annoying, and the difficulty options make it great for both new and experienced players. But there's just one thing I'd really like to see added: a way to see connections between your ships and KSC in the map view and/or tracking station, it would be really helpful when using the line-of-sight option.
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What contract? Did you try stock goo pods, or my Universal Storage goo pod? What happened when you tried to collect data with my parts, were there any screen messages?
It was a vanilla satellite contract that asked to put a satellite in synchronous orbit of Minmus with a Goo container. If I build a satellite with your miniature goo pod the parameter "Have a goo container on the satellite" doesn't detect it as expected, but it works with a stock one so I guess that these contracts require specifically the stock goo pod, not any goo pod like you'd expect from the wording. I haven't tried the Universal Storage version because I don't use that mod. I suppose that the miniature materials bay may have the same issue but I haven't tested it, I haven't unlocked the required technology yet.
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I've been using this mod for a while and I love it, but I just noticed a small issue with 0.90. I accepted two contracts to send satellites with Goo Containement Units in Minmus orbit and I wanted to use your miniature containers, but apparently they aren't detected as such by the contracts. It's pretty sad since I wasted 50000$ and have tow useless satellites in orbit ;_;
[WIP] Nert's Dev Thread - Current: such nuke, wow
in KSP1 Mod Development
Posted · Edited by PickledTripod
@Nertea, or anyone who knows about that subject: Where can I find documentation about Firespitter/Interstellar Mesh Switch, and how to make a part that has multiple models and textures combined into one with it, like the Octo-Girders in NF Construction? I can't find specific instructions or a tutorial about Mesh Switch, either on both plugins' very scarce documentation (unless I missed some obvious link ), or in the Mod Development forum thread. I'm a Unity noob (I've used PartTools to make a few working fuel tanks and that's it) so I have no idea where to start if I have to figure this on my own. It's not entirely related to Near Future but I figured you'd know and might be willing to give a hand to a newcomer?
EDIT: Nevermind, I found Firespitter's complete documentation... The link isn't especially obvious, but still, sorry to bother you all.