Scathalh
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Posts posted by Scathalh
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Very beautiful! can you mate this with the 7E solid booster stack and does it still lift 42 tons (the STS Fuel Pod)?
Hello inigma,
i did my best Just with a quick test.
See album:
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I've reached over 15k with the boosters. No more time to test, but i guess it works.
Edit: The delta/V is at last stage 3925 m/s (see KerbalEngineer mod for VAB statistic)
Edit 2: And thank you again for your epic spaceshuttle design...
Edit 3:It works for me. File: http://www.filedropper.com/-spaceshuttle3-
Notice: Hit "w" if the payload is not enough to hold heading. Otherwise change fuel level of the external pods.
Edit 4: Or put some fuel in the lower booster. Just for better handling in the lower athmosphere.
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Hello inigma,
i've tried to change a little bit your epic shuttle design.
I've merged some ideas from your design, the K-7 design and some ideas from me.
Here is the result:
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You can try it: http://www.filedropper.com/-spaceshuttle2-
Cheers...
Notice: You can use tweakscale for scaling of the mainsail engine or use the mammoth.
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inigma, you can use my station too: http://kerbalx.com/Scathalh/Kerbin-Space-Station
Feel free, if you need some parts...
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Probe lander (only for atmospheres):
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Crew transfer vehicle (it is stock. used tweakscale for only one part... esthetic look):
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Download: http://kerbalx.com/Scathalh/Orbital-Transfer-System
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Wow that is awesome!!!
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Hello,
here is the craft-File: http://kerbalx.com/inigma/STS-6-Space-Shuttle
Why does the reaction wheel explodes, when the shuttle is on the launch pad and the bays are closed?
When i start with opened bays, the shuttle works perfectly.
See more details: http://forum.kerbalspaceprogram.com/threads/108219-STS-6-E-Space-Shuttle-%28Stock-NASA-Replica%29-New-STS-Astrovan-II-6-21-15?p=2038860&viewfull=1#post2038860
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Hmmm... i guess the problem is solved with 1.0.4 update.
2 starts, no problem.
Damn?!
Yesterday: 2 of 2 starts are ok (after update).
Now: It explodes again and again and again.
Edit:
Ok, the start works... Only when the shuttle bays are open (during the start!).
Edit 2:
When i close the bays and wait a few seconds, then it explodes again.
Checked with a simple test construction:
When i put 2 reaction wheels on one big booster > the vessel explodes
When i put 2 reaction wheels on a fuselage with a big booster > no structural problems
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Hmmm... i guess the problem is solved with 1.0.4 update.
2 starts, no problem.
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Wahhhh no it is my fault. Sorry.
I've read the IR changelog (rearanged tech tree). i've lost some tech in my savegame...
Damn. It works.
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updated second post WIP report.
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This was totally MY fault. I'm so sorry. http://kerbalx.com/inigma/STS-Service-Module has been updated now with the correct craft file. I supposed when I was upload happy I uploaded the STS ComSats file over the STS Service Module file on KerbalX. Only KerbalX downloads were affected. Try it now. I uploaded the correct file now. Argh.
Argh too. It does not work for me.
Installed mods:
KSP: 1.0.2 (Win32) - Unity: 4.6.4f1 - OS: Windows 8.1 (6.3.9600) 64bit
Contract Configurator - 1.2.1
Contract Pack: Kerbal Space Station - 1.4.2
DMagic Orbital Science - 1.0.3
RasterPropMonitor - 0.19.4
Kerbal Engineer Redux - 1.0.16.6
KSP-AVC Plugin - 1.1.5
Infernal Robots - 0.21.2
Docking Port Alignment Indicator - 6.2
TextureReplacer - 2.4.4
TweakScale - 2.1
The service module is located in the right folder.
I've copied the craft file into the VAB. The craft appears, but some parts missing. When i load the craft, i see that the designed kanadarm is removed.
Downloaded from KerbalX and Mediafire.
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updated second post WIP report.
This was totally MY fault. I'm so sorry. http://kerbalx.com/inigma/STS-Service-Module has been updated now with the correct craft file. I supposed when I was upload happy I uploaded the STS ComSats file over the STS Service Module file on KerbalX. Only KerbalX downloads were affected. Try it now. I uploaded the correct file now. Argh.
No problem inigma. Thank you for your update. I want to try your shuttle with the offered recover missions. And i guess the service module would be funny to use.
Stages are checked
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Hm... i can not use the sts service module. All required mods are installed:
- KAS 0.5.1
- KIS 1.1.4
- Infernfal robotics 0.21.2
The sub is not listed in the menu
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By the way... Not my work, but a good idea: http://kerbalx.com/Flakbadger/STS-Expedition-Cataclysm-20
Stock rocks!
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You should rewrite this for planetary outposts or as an extra contract pack.
Thank you again for your continius work
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Nice, kerbal is too quiet. The mod makes the game more realistic.
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3 links are not broken at the same time... Disable your anti virus app
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This is what i need.
And please note, you should develop a delay for existant savegames. I killed 23 kerbals in 5 seconds
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Take a look at the stock rover with skycrane.
Take a look in the threads here.
Use RoveMate, put cubic strut in front / back. Position the wheels on the struts.
Try and error :-) It's the game...
STS-7/E Space Shuttle (Stock NASA Replica) Still Flies in KSP 1.4.3 - Re-enters Like the Real Thing!
in KSP1 The Spacecraft Exchange
Posted
Hi inigma,
the filedropper link are broken:
Here are the new links:
http://kerbalx.com/Scathalh/STS-7--Spin-Off
http://kerbalx.com/Scathalh/STS-7E-Spin-Off