Jump to content

Scathalh

Members
  • Posts

    36
  • Joined

  • Last visited

Posts posted by Scathalh

  1. Very beautiful! can you mate this with the 7E solid booster stack and does it still lift 42 tons (the STS Fuel Pod)?

    Hello inigma,

    i did my best :D Just with a quick test.

    See album:

    Javascript is disabled. View full album

    I've reached over 15k with the boosters. No more time to test, but i guess it works.

    Edit: The delta/V is at last stage 3925 m/s (see KerbalEngineer mod for VAB statistic)

    Edit 2: And thank you again for your epic spaceshuttle design...

    Edit 3:It works for me. File: http://www.filedropper.com/-spaceshuttle3-

    Notice: Hit "w" if the payload is not enough to hold heading. Otherwise change fuel level of the external pods.

    Edit 4: Or put some fuel in the lower booster. Just for better handling in the lower athmosphere.

  2. Hello inigma,

    i've tried to change a little bit your epic shuttle design.

    I've merged some ideas from your design, the K-7 design and some ideas from me.

    Here is the result:

    Javascript is disabled. View full album

    You can try it: http://www.filedropper.com/-spaceshuttle2-

    Cheers...

    Notice: You can use tweakscale for scaling of the mainsail engine or use the mammoth.

  3. Hmmm... i guess the problem is solved with 1.0.4 update.

    2 starts, no problem.

    Damn?!

    Yesterday: 2 of 2 starts are ok (after update).

    Now: It explodes again and again and again.

    Edit:

    Ok, the start works... Only when the shuttle bays are open (during the start!).

    Edit 2:

    When i close the bays and wait a few seconds, then it explodes again.

    Checked with a simple test construction:

    When i put 2 reaction wheels on one big booster > the vessel explodes

    When i put 2 reaction wheels on a fuselage with a big booster > no structural problems

  4. updated second post WIP report.

    - - - Updated - - -

    This was totally MY fault. I'm so sorry. http://kerbalx.com/inigma/STS-Service-Module has been updated now with the correct craft file. I supposed when I was upload happy I uploaded the STS ComSats file over the STS Service Module file on KerbalX. Only KerbalX downloads were affected. Try it now. I uploaded the correct file now. Argh.

    Argh too. It does not work for me.

    Installed mods:

    KSP: 1.0.2 (Win32) - Unity: 4.6.4f1 - OS: Windows 8.1 (6.3.9600) 64bit

    Contract Configurator - 1.2.1

    Contract Pack: Kerbal Space Station - 1.4.2

    DMagic Orbital Science - 1.0.3

    RasterPropMonitor - 0.19.4

    Kerbal Engineer Redux - 1.0.16.6

    KSP-AVC Plugin - 1.1.5

    Infernal Robots - 0.21.2

    Docking Port Alignment Indicator - 6.2

    TextureReplacer - 2.4.4

    TweakScale - 2.1

    The service module is located in the right folder.

    I've copied the craft file into the VAB. The craft appears, but some parts missing. When i load the craft, i see that the designed kanadarm is removed.

    Downloaded from KerbalX and Mediafire.

  5. updated second post WIP report.

    This was totally MY fault. I'm so sorry. http://kerbalx.com/inigma/STS-Service-Module has been updated now with the correct craft file. I supposed when I was upload happy I uploaded the STS ComSats file over the STS Service Module file on KerbalX. Only KerbalX downloads were affected. Try it now. I uploaded the correct file now. Argh.

    No problem inigma. Thank you for your update. I want to try your shuttle with the offered recover missions. And i guess the service module would be funny to use.

    Stages are checked ;)

×
×
  • Create New...