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jonny360

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Everything posted by jonny360

  1. Not a lot of updating going on in this thread. Main list still has most things at 20% completed. How are things coming along?
  2. Has anyone found kethane outside minimus in .17? I've been searching and haven't found anything yet. I think perhaps there is no kethane outside minimus until we get 1.0 of the kethane plugin?
  3. AMAZING work with the plugin guys. And I love the new development thread. Getting to watch the work being done just makes me more excited. I also wanted to let you guys know that I am as excited about the full release of kethane as I am about .17. Kethane makes that big a difference to gameplay for me. Keep it up.
  4. I actually just found a fix, atleast for myself. My game was getting extremely full of debris so I wanted to start over with a kethane plan. I deleted my "saves" data (persistent.sfs and quicksave.sfs) and a handful of my ships. Loaded up a new game of ksp and now everything seems to be working fine. No issues.
  5. Just wanted to reply that Kethane is an amazing plugin. I would go so far as to say it is the single greatest plugin for KSP as it offers a point to all this. Setting up refueling bases, searching for kethane pockets. I did want to note that I am currently experiencing a bug. I am unable to return to the spacecenter during a flight. The button clicks but nothing happens. I never had this issue before the kethane plugin. Right now I must just quit ksp and then start it back up again to change flights. Keep up the good work!
  6. Is there any kind of documentation on how to use this pack? Or any good tutorial videos anyone can point me to? I cannot for the life of me figure this out. I can get a sensor in orbit and it will usually detect a kethane pocket pretty quickly. But once I switch to another ship and then come back to the sensor the last Lat Lon says 0. And it won't pickup any new pockets after that. I've also tried to land a rover on a pocket one I detect the first one. I am having trouble converting the decimal units into mechjeb for a landing area. Help!
  7. Has there been any discussion of more optimization for KSP in .17? Something i've noticed is with the new parts i've started dealing with larger fuel numbers and larger ships. It seems that full fill tanks REALLY slow the performance of KSP. While a normal ship from .16 seems to perform much better in .17. The larger ships seem to give even slower FPS performance. I'm wondering how the new moons and all will effect this. I really hope to see a lot of optimization. I'm finding playing the game is becoming more difficult for me when the performance is so cruddy. PS. I've spoken to a few with gaming pc rigs who have mentioned significant slowdowns as well. I however am on a macbook pro which im aware is far from a gaming rig. But still if gaming pcs are having slowdowns its just me. My love of ksp runs deep enough that i'd considered building a rig just to play it. But after hearing others inputs i dont think id be happy with the performance gains.
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