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Everything posted by TheBlackDwarf
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I am stopping Development with this planet pack , as i am going to boarding school and will not be on the ksp Forums for at least 2 years , if you would like to take over the project PM me , ill change the licencing and other requirements , my time in the modding community has been fun , i hope this project can continue with someone else that has a bigger determination than i do , after this transfer between devs ill be deleting my Fourm acount will only keep my kerbalstuff account for moderating perporses , : Requirements for taking over this mod , Knowledge with C# C++ and Knowledge of how KSP and Unity work ,.
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You also " Borrowed " my groups code from our Genoya Project , Remember Gavin? yeah he gave u the code willingly but i hope you realize that he asked no permission of me or the other group members AKA: Uxuser ,TheBlackDwarf (TheDwarf), SuperNovaPulsar , and KitopianCreator. so with what everyone else is saying i agree , You need to be realy carful with what your doing i know someone who got in a lot of trouble for claiming others peoples stuff , and even tho i don't like you, i hope that doesn't happen to you also .
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Update: Got a new computer , waiting for my internet to be set up fully , i will be uploading again in about 2 weeks or 14 days , and i have added some more pictures to the album why not take a look . :
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A photo album i am working on : https://www.facebook.com/media/set/?set=a.1406591903003894.1073741831.100009592925843&type=1&l=6c99143e72
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Hello And Welcome To my latest release of the, The Sol Project i am proud to anounce that i am releasing the linux port now , all you will need to run it is java , and mono runtime , and it will only work in Ubuntu , Debian , XFCE, as far as i know let me know if it works in other distros i have also decided to put off Saturn until Kopernicus makes a more permenant ring tool . Thx for downloading this mod , here is the new download â–ºDownload : http://www./download/vzui2b7p82kranj/Sol+Project.zip
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Ok , now that i have fixed the code so it is not glitchy anymore , i have recompiled the source code for the plugins, they now work on linux without errors or CTDs , i will be releasing a demo version of it in a couple hours you can find it on my kerbalstuff page . Enjoy! !edit! , The mod is still a little laggy ,"im working on it " my goal is to make this work on realy low end pc, i have it running on a toshiba tablet with only 2gig of ram , with little bit of lag but i am still editing the game files along with my mod to run without effort . SATURN IS REMOVED FOR NOW !
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
TheBlackDwarf replied to rbray89's topic in KSP1 Mod Releases
Yep, look at the error log and see what is happening , thats how i fixxed mine on windows -
Seems Like a good, Heck Wounderful idea , great going , but may i make a suggestion, ? .. Looks like there are no 'working' lights in the store " yes i know we are all lazy , and we wont place lights " but in reallife and in the future if walmart still exist it will have custom built lights for its interior thats all thanx for takeing the couple minuts of your time for reading this comment . ~TheDwarf
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Warning As Of update 1.0.2 this Mod is broken i am working as fast as i can to fix the issues in the code , and i am also waiting to see if my linux port over works , so far i have gotten kopernicus to work in linux but i am still working on makeing it so that the planets show up. STRESS STRESS STRESS!!!!!!
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Multiplayer Idea
TheBlackDwarf replied to uxuser's topic in KSP1 Suggestions & Development Discussion
Noice XD , yeh i hope the multiplayer is good when it finaly does come out ! in the meantime im going to be useing the dark multiplayer client , -
Well its Kerbal sized , almost all the planets are 'about' the same size as their Kerbal counterparts here is a video for you to see the size of some of the planets : https://www.youtube.com/watch?v=plgTvHLs1Q0 Oh And You need a lot of Delta V as of now , i recommend useing Hyperedit or a warp mod
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[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
TheBlackDwarf replied to rbray89's topic in KSP1 Mod Releases
I have a GTX 980, and it works ! YAY! , but i am still getting an glitchy white globe effect when ever i accelerate time -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
TheBlackDwarf replied to rbray89's topic in KSP1 Mod Releases
Linux/Ubuntu ? Does it work ? -
Ok , updated to the latest version of ksp , If there are any bugs please let me know I am working on a linux port ( Will come out within a year ) : i have to recompile the source code for Kopernicus and ModuleManiger and make it so it works with ubuntu,Kali,XFCE which will take a while so dont expect a linux port in the near future . Working On adding Ceres (The Biggest Astroid we Know Of ) Working on adding Niburu (hope i spelled that right) a planet that conspiracy people think exist . Enjoy The Mod - - - Updated - - - THX
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https://www.youtube.com/watch?v=SMso18jqBho
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https://www.youtube.com/watch?v=plgTvHLs1Q0&feature=youtu.be
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Upload in progress Updated to newest Version of Modual Maniger and Kopernicus
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Ok New Update is out , And now there are two people working on this project Me And one of my freinds His name will be added when i get his fourm info but for now thats the info
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Added Distant Object enhancement Support will be adding it to the download next update Earth Surface Test01 Earth Orbit Test01 Jupiter orbit Hope u enjoy and also you can now land on some of the planets with out texture cliping ( by some i mean Mars and Venus still have clipping issues )
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How To Make Kopernicus Planets
TheBlackDwarf replied to TheBlackDwarf's topic in KSP1 C# Plugin Development Help and Support
Just do scalled space -
Hello i am working on recreating the Sol System in ksp and i am wondering if there is a way to make a star with kopernicus because everytime i try it crashes my game or the system does not show up ( i am useing jool right now as a temperary replacement for sol ) link : https://kerbalstuff.com/mod/571/The%20Sol%20Project //Sol System // By: TheBlackDwarf @Kopernicus { Body { name = Sol flightGlobalsIndex = 750 Template { name = Jool } Properties { description = Sol radius = 261600000 mass = 2.4498052595297E+24 geeASL = 0.66666668375 } Orbit { referenceBody = Sun color = 0.182,0.168,0.88,1 inclination = 177.639999389648 eccentricity = 0.0452146753668785 semiMajorAxis = 287822381056 longitudeOfAscendingNode = 61 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 5.59607362747192 epoch = 0 } ScaledVersion { Material { } } } Body { name = Mercury flightGlobalsIndex = 450 Template { name = Moho } Properties { description = Mercury radius = 250000 geeASL = 2.2 tidallyLocked = False rotationPeriod = 55754 initialRotation = 30 ScienceValues { } } Orbit { referenceBody = Sol inclination = 3.5 eccentricity = 0 semiMajorAxis = 1421339412.91969 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.35,0.325,0.3,1.0 } ScaledVersion { Material { texture = Sol/Textures/Mercury_map bump = Sol/Textures/Mercury_bump } } } Body { name = Venus flightGlobalsIndex = 450 Template { name = Eve } Properties { description = Venus radius = 250000 geeASL = 2.2 tidallyLocked = False rotationPeriod = 55754 initialRotation = 30 ScienceValues { } } Orbit { referenceBody = Sol inclination = 3.5 eccentricity = 0 semiMajorAxis = 4088097171.35227 longitudeOfAscendingNode = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0 epoch = 0 color = 0.35,0.325,0.3,1.0 } ScaledVersion { Material { texture = Sol/Textures/Venus_map bump = Sol/Textures/Venus_bump } } } }
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Kopernicus port finished now working on resiseing the orbits to make it more realistic and resiseing the bodies to make them more playable/landable
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Now Is all Kopernicus Full Port Almost Done then ill start to work on the other planets Mars,Jupiter ect now avalable
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Anyone Who has bugs wit this mod please tell me so i can fix them as i am unaware of some bugs because my game is Clean and fresh as a daisy so let me know if there is compatibility issues ( if the issues are kopernicus related i can not help but if you decide to tell me i will address the issue by telling the kopernicus developer )
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The Latest Downloads are on kerbal stuff and if you are on a different system the links are in the read-me file of the kerbalstuff download for mediafire and dropbox