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Aspen Space

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    Curious George

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  1. If anyone stumbles upon this thread, the root switch was not the cause. Will update if I solve it.
  2. Ok I understand. Maybe I could look into DCK's code on how they solved it in order to address my own issue.
  3. Interesting, I will definitely pay attention to this while playing today and see if it triggers the bug. Thank you so much for your help! I'll look into DCK as a fix if the problem persists.
  4. Almost certainly Doctor Davinci, I haven't specifically noticed it taking effect after changing root part but I am constantly changing root parts for various reasons. Do you believe that could be the cause?
  5. I've found an interesting (and very annoying) bug that affects "tweakable" sliders on various parts in the VAB and SPH. (Imgur link explains what I'm trying to express much better) After attaching a part using either radial or vessel symmetry, I'll occasionally attempt to change a tweakable, be it the thrust limiter, authority limiter, or otherwise; and then I see its twin is unchanged. Exiting and entering a save file doesn't fix the issue but a full KSP program restart does fix it (temporarily). Imgur Link: https://imgur.com/gallery/otFHV Any help would be greatly appreciated -Aspen Space
  6. Tore quite a few hairs out over this problem but finally managed to solve it! The waypoints came from @MOARdV's Avionics Systems. I love the usefulness in the cockpits with VOR/DME receivers but I'm not sure if the way-points are actually intended to be shown on the map as they were in my install. Here's a link to an image of exactly where the file is if others run across this problem. https://imgur.com/OlbtQiE
  7. My install of ASET puts up waypoints all over Kerbin for the VOR/DME points, is this a bug or intended? Including link to a screenshot. Just wondering because I find them annoying and they make it difficult to plot maneuver nodes. Is there anyway to keep this wonderful mod and get rid of these? Thanks in advance. https://imgur.com/g7YU5oP
  8. Hey guys sorry if this seemed to be pointless since I just figured it out, but hopefully if anyone else has this problem they will find it here. I deleted my "Real Fuels" folder in my game data file. In the KSPI Extended Configuration patch it includes a patch for real fuels, which I didn't have installed. So it was processing the fuel as being a lot less than it was (I think).
  9. Hey Guys, I'm having a weird issue where my fuel tanks drain incredibly quickly on take off, no idea why but I think it's an interstellar issue. Basically: All the rockets I create have strangely low Delta-V, the fuel drains incredibly quickly when I take off, whether it's LFO, Boosters, Etc. I know how to build efficient rockets, I've done plenty of extra planetary missions in differently modded versions so it's not a noob issue (I wish it was, because it's so confusing!) Example: I had a .craft file from an unmodded KSP (Orbiter 1) that has about 4800 delta v, gets into orbit and back down great. I used it in a pretty heavily modded version later, same Delta-V good performance (With Ferram). Now with interstellar installed, it's listed as having 1300dV. I ran two versions at the same time to check and see what the hell was going on, and it turns out the fuel for some reason is draining super fast in the Interstellar modded version. Solution: Could it be a tweak scale thing? Potentially an ORS, CRP thing? It has to do with the fuel so maybe resource mods, and it drains super fast so maybe tweak scale? No idea. Any help would be greatly appreciated!
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