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Bottle Rocketeer
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[1.4.2] Contract Pack: Kerbal Academy 1.1.8 (18/04/2018)
EspenB89 replied to severedsolo's topic in KSP1 Mod Releases
Hmm. I seem to have a problem :-S. I want to do the basic engineering quest but it says in the quest that im missing the vessel. I see some speak of a drilling vessel outside the VAB but I dont seem to have it. Iv installed it through CKAN :-) /Espen- 205 replies
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
EspenB89 replied to Galileo's topic in KSP1 Mod Releases
That fixed it :-) Tnx :-) -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
EspenB89 replied to Galileo's topic in KSP1 Mod Releases
Seems it wasent as fixed as i thought :S. While flying again now. the problem presentet itself again :-S have uploaded a screenshot to the same google drive folder which shows the problem :S. The gamedata folder is the same except for SVT being installed. Here is the folder link again: https://drive.google.com/drive/folders/0B1cBa_yGaWOiNDQyeWRHQTlHSWc?usp=sharing -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
EspenB89 replied to Galileo's topic in KSP1 Mod Releases
With SVT and only the newest MM and cleared MM cache it works perfectly. Have unistalled SVT and reset MM cache again to test whether it was MM or SVT that fixed it :-P Edit: Seems the double MM was the culprit . Tnx for the help Keep up the fantastic work Now to reinstall SVT -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
EspenB89 replied to Galileo's topic in KSP1 Mod Releases
Nice havent been able to read the SVT forum yet, as I just started the game again today :-P, Installing it now :-) -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
EspenB89 replied to Galileo's topic in KSP1 Mod Releases
Here they are :-) https://drive.google.com/drive/folders/0B1cBa_yGaWOiNDQyeWRHQTlHSWc?usp=sharing And tnx for the quick reply :-) Also cant wait for the SVT for 1.3 :-D. Miss it :-) But ofc take the time you need :-) -
[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
EspenB89 replied to Galileo's topic in KSP1 Mod Releases
Hei. Iv just installed this mod in 1.3 and i get massive amounts of terrain glitches :S. Everything from rectangles of ground at 2-3 heights above the ground, and rectangles of missing ground at ground lvl :S. switching from flight to map to flight does not fix the problems. Iv got a lot of mods installed but visually its just EVE 1.2.2.1, SVE 1.2.3 with high textures, Koperincus 1.3.0.2, scatterer v 0.0300, Planetshine 0.2.5.2. Am I missing something in my install? config or anything? Am also getting the bug where water is flooding the ksp center, but I know that one is normal :-). Love the look of SVE, but with these graphics bugs I cant use planes ^^ Dont know where ground is to land :-P -
Hey. I started to check a few thing the other day with my ksp install. Mainly the system ram vs Vram usage. on my unmodded ksp ksp's Vram usage is around 120-200mb in kerbin flight with a 50 part ship, while the system ram is around 2000mb. With my normal complement of mods (around 50 including b9, opt space parts) the Vram increases to around 300mb with the same ship while the normal system ram increases to 3000-3500mb. How can this be correct? Does this mean that all the textures and graphics are saved and used from the system ram instead of the Vram which should be used for this??? In these examples i have not forced either dx11 or opengl Im running a Asus G750 laptop with 8Gb ram and 770m with 3Gb Vram and i7 4700hq cpu
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Tnx Blowfish :-)
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Hey. How does this mod work now in 1.0.4? In CKAN it says its 1.0.4 compatible but the the start of this forum thread it still says 0.90. Also wondering if there are an known problems with B9 dev or Interstellar extended? Tnx Espen
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
EspenB89 replied to bac9's topic in KSP1 Mod Releases
Im fairly sure its SETI's Greenhouses :-) http://forum.kerbalspaceprogram.com/threads/114133-1-0-4-SETI-Greenhouse- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
EspenB89 replied to bac9's topic in KSP1 Mod Releases
Are you using Interstellar Extended? Because this mod enables mach dependant heating. If so, then the precoolers(which also have a function in Interstellar Extended) must be directly connected to the intake. But for now it only works with stacknode intakes :S But the intake and precooling combo does not need to be directly connected to the engine.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
EspenB89 replied to bac9's topic in KSP1 Mod Releases
That doesnt work for me :S And i dont think its switches between surface and node attach either as my mouse pointer is far away from the other craft part. I forgot to mention that there is one area where I can hold the part and it "presticks" to the other part (green glow) but then its at the odd angle and trying to tilt it upwards makes no visible difference no matter how much I press it to flip (though tilting it to the side and rotate works)- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
EspenB89 replied to bac9's topic in KSP1 Mod Releases
Hey. Found a bug with the cargo bays in the b9 MK2 series. For some reason the cargobay wont attach straight, when I hold the part over the spot where it snaps to the fuselage(before you click and fasten it) the part either flicks between a 45 degree angle and straight an untellable amount in a second(or as long as you hold the mouse over the spot. I have not preangled the part. And it happens no matter which other mk2 part I try to attach it to. I'll link a video which shows the problem.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
EspenB89 replied to bac9's topic in KSP1 Mod Releases
Yeah, I can see this is still true. After setting it up with 4 small sabre intakes directly connected to 4 small precoolers it works again :-) Tnx for the help all :-), Now i just need to learn to keep it stable in higher altitude and not flip , and ofc land it again ^^ Again tnx Espen- 4,460 replies