d4rksh4de
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KSP2 Release Notes
Everything posted by d4rksh4de
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[1.11] RemoteTech v1.9.9 [2020-12-19]
d4rksh4de replied to tomek.piotrowski's topic in KSP1 Mod Releases
IMO the RT should be rewritten on top of CommNet by extending it and bring over features such as time delay and flight computer. But this is very time consuming task and I have no time for this Currently, as I checked the RT doesn't build with KSP 1.2 because of the API changes. I can help by updating the build server to the KSP 1.2, but first, the compile errors need to be fixed. @neitsa Please send PM to Tomek, he can send invite to RT's slack channel. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
d4rksh4de replied to tomek.piotrowski's topic in KSP1 Mod Releases
Rough93 made the logo for RT, I believe it's OK to use it. -
Not exactly as you want it, but RemoteTech requires relay network to transmit science.
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[1.11] RemoteTech v1.9.9 [2020-12-19]
d4rksh4de replied to tomek.piotrowski's topic in KSP1 Mod Releases
Latest dev build is recompiled with KSP 1.1.3: https://github.com/RemoteTechnologiesGroup/RemoteTech/releases -
[1.11] RemoteTech v1.9.9 [2020-12-19]
d4rksh4de replied to tomek.piotrowski's topic in KSP1 Mod Releases
Should be fixed in latest dev build: https://github.com/RemoteTechnologiesGroup/RemoteTech/releases Please test it and let me know. -
[1.11] RemoteTech v1.9.9 [2020-12-19]
d4rksh4de replied to tomek.piotrowski's topic in KSP1 Mod Releases
Haven't noticed this, but seems like a bug to me. Created an issue: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/633 Thanks! -
[1.11] RemoteTech v1.9.9 [2020-12-19]
d4rksh4de replied to tomek.piotrowski's topic in KSP1 Mod Releases
Seems like https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/613 -
[1.11] RemoteTech v1.9.9 [2020-12-19]
d4rksh4de replied to tomek.piotrowski's topic in KSP1 Mod Releases
Yes, this is a known issue: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/578 -
[1.11] RemoteTech v1.9.9 [2020-12-19]
d4rksh4de replied to tomek.piotrowski's topic in KSP1 Mod Releases
Could it be related to this issue https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/607 ? -
[1.11] RemoteTech v1.9.9 [2020-12-19]
d4rksh4de replied to tomek.piotrowski's topic in KSP1 Mod Releases
RemoteTech is awesome! -
I'm not sure which button you are talking about. Do you mean the Application Launcher button with the satellite icon?
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Are you using latest ModuleManager which is 2.6.24?
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If you updated .dll only, then try replacing the whole RT folder, some files have been moved.
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I made a rebuild for KSP 1.1.2, please try latest pre-release build: https://github.com/RemoteTechnologiesGroup/RemoteTech/releases
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Fixed in latest pre-release build.
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This is fixed in latest pre-release build.
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There's a new Pre-release build 509 in Github: https://github.com/RemoteTechnologiesGroup/RemoteTech/releases It has Flight computer spin fix and other fixes in it.
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We are aware of this issue. https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/559
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SoonTMinus29:59
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We will have first release for KSP 1.1. SoonTM
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Yes, the RemoteTech folder in GameData is all you need along with the latest module manager.
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I got the flight computer icon to show up by making a workaround/hack: added saveFcTextures() and restoreFcTextures() http://pastebin.com/jTUrgpUz The problem is that when flight scene is opened, the textures of FC are loaded and few frames later they are gone. By switching to different vessel the textures "reappear" (don't get lost). While debugging and tracing the texture values, the textures work fine. It's very weird issue, seems to be related to threading or garbage collector. Anyone knows how to check in code if GUI is hidden or not (the F2 feature)? Currently the delay-time element stays visible when GUI is turned off.
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I don't know, I'm having similar problem placing the delay-time element under the timewarp/met element. Cannot get correct screen coordinates: Vector2 screenCoord = UIMainCamera.Camera.WorldToScreenPoint(mTimewarpObject.timeQuadrantTab.transform.position); is getting me the center of the screen.
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Thanks, @Paydro, here's the progress: http://imgur.com/a/oeiGZ