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d4rksh4de

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Everything posted by d4rksh4de

  1. I figured out what breaks my highlighting. When I have Kerbal Mechanics (http://forum.kerbalspaceprogram.com/threads/85798-0-9-Kerbal-Mechanics-Part-Failures-and-Repairs-v0-6-Help-Me-Balance%21) installed, the crew transfer window does not show any highlighting.
  2. It happens in flight too. And it's probably caused by other mod(s), I use many of them. I remember it used to work not so long time ago. I installed latest Ship Manifest to other KSP installation which has few mods, it is working fine there. So I will do a binary search by disabling mods and hopefully find out which one is causing it. When I enabled the logging from settings, there wasn't anything related to my issue, but I noticed errors whenever I closed crew transfer window: http://pastebin.com/0Qj6GgmQ
  3. It seems that my problem is something else. Check this screenshot: Also tried turning "Highlight only source /target part" off, and closed all ship manifest GUI, with same results. By accident I hit escape while transfer window was open and discovered that it highligted the parts then, as you can see on the screenshot: When I unpaused, the highlighting went away again, so it is highlighting only when the game is paused.
  4. Thanks for the update, diplaying professions is really useful. But with the latest version 0.90.0_4.0.1 , source/target highlighting seems to be broken. In the settings the CLS highlighting was selected, I do not have CLS installed. Is it required? And even when I selected 'Highlight only source / target parts' it doesn't seem to work.
  5. Actually, you can do all the stuff while you are in IVA if you are using the VesselView and RPM as mentioned in the http://forum.kerbalspaceprogram.com/threads/67695-WIP-Through-the-Eyes-of-a-Kerbal-0-0-2c-2-16-14-1st-person-EVA%28Now-toggleable!%29 you can monitor and perform actions on your vessel and its parts.
  6. Haven't tried it but I remember seeing config option for that too, and the changelog also states that: 0.0.2 - 2/11/2014: -Better name -1st person EVA!! Config option to disable. Also a config option for the Kerbals suit to be visible, or for the Kerbal to be invisible 'floating camera', similar to Half-Life. Default is false. -Can go EVA now using the whatever your 'Camera Mode' button is. Config option to change the default button. Set it to true to use the default, or change it to the key you want to use -Config option for the review science key. -Fixed bugs and other stuff.
  7. Check this out, Through the Eyes of a Kerbal: http://forum.kerbalspaceprogram.com/threads/67695-WIP-Through-the-Eyes-of-a-Kerbal-0-0-2c-2-16-14-1st-person-EVA%28Now-toggleable!%29 Make sure you change the configuration and set forceIVA = true The EVA "through the eyes of kerbal" mode has some problems, you can't perform right-click actions, but you don't have to use it. Also, I'd recommend Probe Control Room: http://forum.kerbalspaceprogram.com/threads/67450-WIP-IVA-PLUGIN-ProbeControlRoom-1-0-beta8a-IVA-All-the-things!-new-3D-RPM-17 I got all of them working with KSP 0.9
  8. Hi, is it possible to show profession (pilot, engineer, scientist) next to kerbal name in crew transfer? It would really help a lot because every time I transfer kerbals I want to select kerbals with specific profession.
  9. Thank you, I was able to recover my contracts by loading a quicksave and the hotfix works.
  10. Updated this and Contract Configurator mod and the FPS seems to be fine now, but I can't really say it is because of the update, because for some reason I lost almost all of my active contracts after the update. Only 3 active contracts are now in my list, but there was 10. Updated via CKAN.
  11. Hi, if the mod is installed via CKAN then it doesn't show up in the parts list, at least the 0.5.1 version (0.5.5 is not available in CKAN yet). The problem seems to be in the folder structure which is GameData\NehemiahInc\NehemiahInc\... instead of GameData\NehemiahInc\...
  12. Hello, there's amassive FPS drop when the contracts window is visible, from 60 to 19 in all scenes. Using version 3.2.
  13. Hi, first of all, thanks for the cool mod. I've been playing this mod with RemoteTech and I noticed that the probe and the launch clamp added by KSAEA should be modified a bit to make it even more awesome with RemoteTech. Currently the probe is overpowered because it doesn't require connection link to KSC to control it as other probes do in RemoteTech. The launch clamp doesn't have antenna which makes it difficult to use with probes, because you cannot launch without an antenna, of course you would need to add one for the probe itself, but it would be more convenient to add one for launch clamp as the RemoteTech does with the stock launch clamp. Here is an example how I did fix these problems for myself, so it would be nice if these changes could be added to KSAEA: https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/315
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