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Everything posted by Lvdovicvs
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Im sorry. This is quite difficult to explain for me too. Since any rcs for me has shown too weak or to powerful to mimic a PSRE for an ICBM, putting thrusters controlled by TCA instead is more practical. What i mean is I wolud like TCA to have an option to control directional thrust like the rcs of the final stage in the video. Meaning TCA should activate the "directional thrusters" only when directional thrust is needed, automatically or manually should it be, but not hold active all the time, all the thrusters the user had installed in the craft. Hope I explained myself more clearly this time. Cheers
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For long time now I've been trying to reenact the maneuver thrusters behavior like on a ICBM (yep an icbm nut here) but just without anu success. Im thinking smth like in here on this Minuteman III animation Mind the thrusters on the roll maneuver and in the final stage. Any thoughts anybody?
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Hi YANFRET Checking back on the RCS matter. Just the other night i tried altering the cfg as you suggested, and the result was great. I dont remember the exact values now but i can tell i got em right on the first try and docking with Mechjeb autopilot went buttery smooth in a matter of less than 3 minutes. I tried docking the MTV B and C vehicles in a 165 km orbit and it was great. As soon as im on my pc I'll write the values i used. Cheers
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Yep. Well actually today was my first try on 1.0.2 and im not a really experienced player, but anyways ill do some tests and check back here.
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Im having some problem with the Duna transfer vehicles. More specifically, the rcs is just not powerful enough and docking becomes a pain. Apart from installing more rcs thrusters, is there any other solution?
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Will try to to reinstall. Thanks
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just installed and this is what I get. The same for a lot of components
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P.E.W (A BDArmory Addon)Reactivated Development
Lvdovicvs replied to LORDPrometheus's topic in KSP1 Mod Development
I guess i can use the BLU as a ICBM warhead now -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Lvdovicvs replied to BahamutoD's topic in KSP1 Mod Development
Hey Baha. Is it possible to add a ICBM mode to the missile guidance system? As for right now, no matter how big the rocket is and no matter where it is launched from it flies close to the surface. Also it would be awesome if the ICBM guidance would use only SAS an maybe rcs thrusters for pitch/roll manuevers. Thanks. Keep up the awesomeness. Edit: When i say icbm i mean the guidance take into account different stages of the missile. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Lvdovicvs replied to BahamutoD's topic in KSP1 Mod Development
So awesome. Also, can we have a .craft file if it is no disturb? -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Lvdovicvs replied to BahamutoD's topic in KSP1 Mod Development
I've tried but they keep exploding inside the bay O.o HELP! -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Lvdovicvs replied to BahamutoD's topic in KSP1 Mod Development
Is the bomb clearance check supposed to work even for the hellfires and agms? I need this rotary system so much host -
[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
Lvdovicvs replied to FreddyPhantom's topic in KSP1 Mod Development
They are the Firespitter turboprops. And actually they're under the fuel tab. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Lvdovicvs replied to BahamutoD's topic in KSP1 Mod Development
Hi there. Is there any way i can use the latest update in 0.90? -
[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
Lvdovicvs replied to FreddyPhantom's topic in KSP1 Mod Development
Done -
[1.0.5][WIP]FantomWorks 0.3.3 KAX+ Part Pack
Lvdovicvs replied to FreddyPhantom's topic in KSP1 Mod Development
I need tje K400 shoulders. Where can i download them?