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TiktaalikDreaming

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Posts posted by TiktaalikDreaming

  1. I experienced this after my first successful asteroid redirect mission. For now, I found a work-around: doing all your time warps from the tracking station avoids having your ships breaking apart.

    Sometimes when coming back to a ship after a time-warp from the space centre, it spontaneously explodes. Bits and pieces fly off so I don't get a report of which part failed first. :-(

    Also, I build an even bigger craft using a scaled up 25m pusher-plate edition of Nyrath's Orion drive, and for some reason, it's stable. Maybe because it ends up being relatively squat. FIIK. I don't really have great expectations on stability for a beta game running old half hacked mods.

    AA3966AF36977BDE98A4BEB21406D823D1D4F845

  2. When scaling, it looks like you do need to change a bunch of other numbers, mass, drag strength all would seem to need changing. Some items appear not to need changing as they're part of the 3d model, and so scale up with it, like the attachment points and so on.

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    5m and 25m rescalings.

    The 5m craft seems quite functional, using the 3.5kt and .88kt pulse units.

    61F80096770038F872C0E67DA3839BA6EDD7AFAD

    The 25m, I couldn't really see much of what I was doing, nor did I have an obvious plan. Pretty sure it would lift off with the 400kt pulses, but my test flight cycled between the small stack of 400s and the larger stack of 20s, and half lifted then exploded.

    AE4C9AE213B248EB09C68C2BDA4A1F18E94DAE4E

    - - - Updated - - -

    Stable orbit with a 25m pusher plate.

    6A53F4D20BB488C843109C7865EA0091CC84D643

  3. Actually, mass should go up by 125, strengths by 25, etc, AND I need to do similar horrors on the fuel magazines. Plus finding a bigger hanger. And a small town to put on the ship that won't be torn apart by 15G pulses. Thinking a copy of the Nyrath folder and rename all the parts, then start working on them rather than my existing messing about with components on a part by part basis.

    Having a serious sort of a look at this.

    Nyrath's current Orion is a 10m pusher plate, which makes it of the size specced for a "build in orbit" using Saturn V boosters to get it up. The other reference sizes for Fission Orions are, 25m for Orbit testing, 40m for interplanetary (eg: Mars, Venus etc) or 56m for "advanced" interplanetary, what-ever that means (maybe means you take the swimming pool and tennis court with you).

    So, basic orbital Orion would scale up by 2.5, mass by about 15.6, surface area and strength by 6.25. At 2.5x you can fit the basic elements into the full size hangar, but with some clipping and it's unusable. And the mod I can find that lets you build outside the hangar, or scale up the hangar, is not working in 0.9 yet. :-/

    But I'll start working the numbers etc to see which numbers need scaling, and pre-configure a set of 25m, 40m, 56m and 400m base configs, plus probably some alternate sized fuel devices for the different sized craft.

    First step, 5m craft to test how the rescale setting works. :-)

  4. Don't forget the mass! If rescale factor doesn't affect the mass, that is. I'm not well versed in this.

    Actually, mass should go up by 125, strengths by 25, etc, AND I need to do similar horrors on the fuel magazines. Plus finding a bigger hanger. And a small town to put on the ship that won't be torn apart by 15G pulses. Thinking a copy of the Nyrath folder and rename all the parts, then start working on them rather than my existing messing about with components on a part by part basis.

  5. Don't forget the mass! If rescale factor doesn't affect the mass, that is. I'm not well versed in this.

    I adjusted the mass by 125x, etc etc. Not sure if the system does so with the rescale, so just adjusted that and the breaking force (by 25x). I couldn't launch anyway as at x5 I can't see more than a teeny bit and can't place the "fuel". I should look for a bigger hanger mod I guess.

  6. I seem to be getting the same issue. I started a new game to start fresh without all the debris in orbit, and I've only been launching large craft. Using Nyrath's Orion drive and the B9 mod to build big stuff. But, even when I make things absurdly solid, warping time by the smallest bit creates a ship explosion. My root part has been the base engine piece so far, I'll see what happens if I change it. As you might expect, an Orion ship snapping and exploding is a bit of a mess. :-)

  7. IIRC, the chrispbacon82 download I linked has a config for more realistic(but still fun) weights, and a rescale for Orion Battleship size

    Actually, after a very short series of experiments I've managed the very tricky operation of setting rescale = 5

    Hanger not big enough. Almost with rescale = 2.

    And I solved my issue with the impulse unit selection. Still working with action groups. :-) No more enormous overcorrections

  8. My life is still in total chaos, so I have not had a chance to work on things.

    Alistair Young alerted me to the fact that the mod will not work in .90

    He has temporarily fixed it for me. There is a drop-in replacement for the dll here:

    https://github.com/cerebrate/USAFOrion/releases

    the code is here

    https://github.com/cerebrate/USAFOrion

    I'll try to merge this into the main release Real Soon Now

    It all works in 0.90, except killing pellet supply. Mixing the full range for heavy lifts, plus having some 0.88 makes for some interesting attempts at course corrections. :-)

    While this makes for some awesome humour, until that's fixed, a more moderated selection of "discrete impulse units" is recommended.

    PS: It'd be great to see a variant at actual Project Orion size. Although that probably wouldn't be useable in KSP due to hanger restraints. :-(

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