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DonLorenzo
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Everything posted by DonLorenzo
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Seven different games per week! (My YouTube Channel)
DonLorenzo replied to Themohawkninja's topic in The Lounge
It does explain the top and bottom bars. That leaves the right/left ones, they're probably up to using improper settings and/or using yet another resolution for the encoding. It's really as simple as setting a 16:9 resolution in game(I repeat; that's 1280x720 for 720p and 1920x1080 for 1080p) and recording that. Then load that footage into your editing software, if it's Premiere then just use the Youtube preset (they did all the work for you!) that corresponds to the desired fps and quality and off you go. -
Seven different games per week! (My YouTube Channel)
DonLorenzo replied to Themohawkninja's topic in The Lounge
So record in the correct aspect ratio (16:9). For 720p that's 1280x720 and for 1080p it's 1920x1080. KSP supports both resolutions just fine. If your monitor is something else (I'm guessing 16:10) you'll get slight bars whilst playing, but they won't be in your video. I've gotten best YT results with 29.97fps, and I'd recommend recording at that framerate. I've tried converting from 30 to 29.97 and that's always given me a slight fuzz in the picture. -
I'm guessing OP edited the wikipedia with something about our favorite kerbonaut. However if so it's been since rectified
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Yeah, I'm probably going to have to get that Damn that steam easy-gateway-into-spending-your-cash-on-games thing
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Seven different games per week! (My YouTube Channel)
DonLorenzo replied to Themohawkninja's topic in The Lounge
First thing you might want to look into is getting rid of the black letterboxes around your KSP video. If you absolutely must use a non 16:9 format you will get stuck with bars on the sides, but there's no reason to have them on the sides AND the top/bottom. IIRC Premiere has encoding presets for YouTube, use them, and make your recording software match them. -
I had no idea this existed! Anyone know how much $$ it'll be?
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What's Alternis, Boris or Urania??? I'm playing mostly with RSS at the moment
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It's been said already that -when you are close already- it's more or less safe to treat the remaining closing maneuvers as 'straight shots' as if you were in deep space. If you find you can't get close enough for that, or you still find you're drifting around too much and are interfered with by orbital mechanics one thing to try is to perform your docking maneuvers at higher orbits. The higher the orbit, the lesser the effect of orbital mechanics on your relative velocities and vectors. I'll also leave this here, this is how I do it
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Name KSP's currency (or at least suggest it)!
DonLorenzo replied to SkyHook's topic in KSP1 Discussion
Taking a cue from Kim Stanley Robinson's Red/Green/Blue Mars series where they're at one point all using H2O2 as currency because all their stuff runs on it, which makes it ubiquitous and valuable, I think having Kerbals use some kind of rocket fuel as their currency would be neat. At least it'd eliminate the need to have to 'purchase' propellant! -
rendez-vous is as simple as moving towards something, that's what it is! It's just that in the space and time of an orbit 'towards' doesn't always correlate with the line of sight
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What is your college major? or what will it be when you go?
DonLorenzo replied to nhnifong's topic in The Lounge
I have a masters degree in Medical & Pharmaceutical Sciences (a flavour of biology). Since graduating I've been an industrial researcher/project head developing a water sensor, done a small real estate project and am now a salesman whereas my ambition is to build a rocket or bits of payload. Life choices are hard, man -
Struts 101-level questions
DonLorenzo replied to HoustonDave's topic in KSP1 Gameplay Questions and Tutorials
A .craft or picture would really help a lot in giving you pointers. I suggest you post that when you get to your computer -
There's a nice XKCD about the sun (never) setting on the British Empire. (here it is: http://what-if.xkcd.com/48/) I currently live on Malta and got familiar with its history (I sell excursions, after all ). It's the only colony that was incorporated into the commonwealth on request and there's still monuments to great english admirals from the 1800s everywhere. Also the occasional red phone booth and everyone eats English Breakfasts, lovely. I don't think any other territory ever joined any other empire voluntarily, so that's saying something
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SRB Retro-rockets for cars as an emergency braking system?
DonLorenzo replied to szputnyik's topic in Science & Spaceflight
All excellent points. A world in which cars have rockets would still be good though One thing I don't quite understand, why do you invoke the tires and their braking capacity? The deceration due to rockets doesn't have to act through the tires, so why is their performance important? -
That statement depends entirely on the fullness of that fuel tank The fuel tank is you, and the fuel is the amount of life you've got left in you. I'm pretty sure that's still enough to go MANY places, meet LOTS of people and experience AMAZING things. One thing is for sure in this life/world, things never, EVER, stay the same. Whether we want to or not. And when I'm feeling miserable, that thought often cheers me right up. Happy friday!
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SRB Retro-rockets for cars as an emergency braking system?
DonLorenzo replied to szputnyik's topic in Science & Spaceflight
Clearly Then again, much the same might be said of the automobile itself -
SRB Retro-rockets for cars as an emergency braking system?
DonLorenzo replied to szputnyik's topic in Science & Spaceflight
Any opinions on whether designing a SRB that gives a car a 10g acceleration for 250ms? Would that short of a firing duration present a design problem? -
SRB Retro-rockets for cars as an emergency braking system?
DonLorenzo replied to szputnyik's topic in Science & Spaceflight
Yeah, that's basically the same as the crash you're trying to prevent Except no protection from crumple zones (yours and the other guy's!). As always, making a steel cage that survives highway-impacts is relatively easy, it's the squishy humans inside that don't deal with that so well. Cars get all mangled and crushed up not because we can't make them stronger, but because the crumpling and folding is a good way to dissipate energy, much better than instantly stopping dead. Incidentally the bit around the human doesn't crumple nearly as readily, for obvious reasons. If you are deadset on forward firing SRBs, I would calibrate them to take off say 25m/s and not trigger above speeds of 20m/s. In the case of going faster, the impact isn't averted but significantly reduced. Good enough. -
SRB Retro-rockets for cars as an emergency braking system?
DonLorenzo replied to szputnyik's topic in Science & Spaceflight
You don't stop. You make it go up. Plop a LES on top of your car and be done with it, I'm sure it'd be doable to make the seats detach from the rest of the vehicle, probably even in time if it activates at the same time an airbag would. Yeah you'd be screwed in a tunnel, but if you're really worried about that, put a sensor or something that checks it -
Hehe that's mean! Only in the way that you can now charge your phones so much quicker than your friends I mean! Also, I do like how OP includes helpful directions such as 'open/close fridge' Seriously though, don't do that (the laptop or the phone thing)