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megaprime13

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Everything posted by megaprime13

  1. Is that all stock? I would like to give that bad boy a try
  2. Because my settings are way turned down.
  3. http://imgur.com/a/nrUmq Jeb and Bill having a nice time.
  4. I've noticed that the Kerbal Comics page hasn't seen any new strips for a good while now. I guess when Captain Skunky left the comics did with him? http://www.kerbalcomics.com/
  5. The problem is that the game thinks what it's doing is right, and it obviously doesn't understand what you want. How would that be implemented? What constitutes a correct connection?
  6. It seems that your craft has the center of lift too far back. Either that, or you dont have enough power to change the prograde in the atmosphere. EDIT: if you had to hold S and your nose doesn't go up very much, then your design could be bad. Show us a picture in teh hangar with the C.O.Gravity, C.O.Lift and C.O.Thrust please
  7. I made a topic like this almost 2 years ago, but I felt like bringing up the topic. When you right click 2 tanks, for example on wing tanks, they have the in and out options, but also an equalize button, to keep it longitudinally balanced. Nothing complicated.
  8. Me gusta. I want a GUI like that. I want my temps to be a gauge
  9. My idea is that if you have, say, a spaceplane with wing tanks, that you can right click both tanks and equalize the fuel so that it remains balanced. Simple as that.
  10. This is a very basic idea I came up with, very spotty, could be built on. The idea is that you have 3 options when going to launch. 1:Launch(current time) 2:Launch(next sunrise) 3:Lanuch(next sunset) PERHAPS! OR we could include a Launch at (time) option. This would make the idea above useless however. This of course means that we would need a mission control clock. (as in the ones that are on the wall. not mission timers) Thoughts. Write them. Tell me. pl0x.
  11. Alright then. I see your point and I apologize for being wrong.
  12. @ regex I don't see why you are trying to start an argument. If you look at the talk about 0.21, you'll find that resources were not added, even though they have been anticipated.
  13. I don't think they were specified.
  14. What are your plans for the upcoming version? I haven't been that up to date with KSP recently, but I would like to see where the community is at with the inevitable 0.22 update. A major topic talked at the moment is the new resources that will be available. Please share your thoughts.
  15. It would be a nice option to just have electricity though. right?
  16. We all know the EEEEVVVIIILLLL dev cheats (alt-f12) and we abuse them regularly, however I found myself wondering why we do not have a cheat for infinite electricity (yet)? It seems rather logical to me to add that feature to the cheat menu, but im no dev. What do you guys think?
  17. I suggest modifying the RCS port config file to have more thrust. That would be a lot simpler.
  18. AWESOME! I'd like to say thanks again to the crew for doing such an amazing job! (NO it is NOT too early to talk about 0.21 ) So, what can we expect for the next big one? I was told before by many people that this would be the aviation update! I really do get excited when i hear that. More parts, completed IVA's for the Mk2 and Mk3 cockpits, and maybe a better flight dynamics system? It is all a lot of hard work, and I know the devs never let us down! So, what do you guys think? What do you expect from the next update? Just making some good 'ol conversation to ponder while we play with our new toy
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